project-navigation
News
Download
Forum
Contribute
Media
FAQ
About
Contact
Personal tools
Login
Register
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
New board
Home
Help
Search
Login
Register
UFO:Alien Invasion
»
Archive
»
Bugs prior to release 2.4
»
Texture normalmapping
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Texture normalmapping (Read 2406 times)
Kobura
Rookie
Posts: 31
Texture normalmapping
«
on:
May 09, 2011, 05:18:14 am »
Texture normalmapping appears to be a *requirement* for at least some of the textures to function correctly with the latest updater. World, both 3d and no, appears white and featureless for instance. Didn't check much more.
Logged
Kildor
Project Artist
Captain
Posts: 757
Project mapper and some other stuff`er
Re: Texture normalmapping
«
Reply #1 on:
May 09, 2011, 05:45:00 am »
Screenshots? ufoconsole.log?
Logged
Kobura
Rookie
Posts: 31
Re: Texture normalmapping
«
Reply #2 on:
May 09, 2011, 07:01:56 am »
I restored the previous development version right before realizing that anything I could provide was probably useless without these things.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
UFO:Alien Invasion
»
Archive
»
Bugs prior to release 2.4
»
Texture normalmapping