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Author Topic: Texture normalmapping  (Read 2412 times)

Offline Kobura

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Texture normalmapping
« on: May 09, 2011, 05:18:14 am »
Texture normalmapping appears to be a *requirement* for at least some of the textures to function correctly with the latest updater. World, both 3d and no, appears white and featureless for instance. Didn't check much more.

Offline Kildor

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Re: Texture normalmapping
« Reply #1 on: May 09, 2011, 05:45:00 am »
Screenshots? ufoconsole.log?

Offline Kobura

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Re: Texture normalmapping
« Reply #2 on: May 09, 2011, 07:01:56 am »
I restored the previous development version right before realizing that anything I could provide was probably useless without these things.