Here is mine outputs:
Change gametype to 'Skirmish mode'
==== InitGame ====
CM_LoadMap: "-village/vil_ +c01 +c04 +craft_drop_firebird +craft_ufo_harvester +d02 +s08 +r02 +s03 +h01 +s02 +h03 +r01 +d02 +d03 +s04 +s03 +d03 +r03 +d07 +s05 +s03 +d04" "16 8 0 16 -16 0 -8 16 0 -32 -32 0 -32 -8 0 8 -16 0 -32 16 0 8 -8 0 -32 0 0 -32 -32 0 16 -32 0 -16 0 0 -24 -8 0 0 0 0 8 8 0 8 0 0 0 8 0 16 0 0 24 0 0 8 -32 0 8 -24 0 16 -32 0"
Map:village/vil_c01 Offset:(16, 8, 0)
wpMins:(128, 128, 0) wpMaxs:(143, 151, 4)
Shifted wpMins:(144, 136, 0) wpMaxs:(159, 159, 4)
Tile bounds: (144, 136, 0) to (159, 159, 4)
Source bounds: (128, 128, 0) to (143, 151, 4)
Done copying data.
Loaded routing for tile village/vil_c01 in 0.0s
Map:village/vil_c04 Offset:(16, -16, 0)
wpMins:(128, 128, 0) wpMaxs:(143, 143, 5)
Shifted wpMins:(144, 112, 0) wpMaxs:(159, 127, 5)
Tile bounds: (144, 112, 0) to (159, 127, 5)
Source bounds: (128, 128, 0) to (143, 143, 5)
Done copying data.
Loaded routing for tile village/vil_c04 in 0.0s
Map:village/vil_craft_drop_firebird Offset:(-8, 16, 0)
wpMins:(128, 128, 0) wpMaxs:(151, 143, 5)
Shifted wpMins:(120, 144, 0) wpMaxs:(143, 159, 5)
Tile bounds: (120, 144, 0) to (143, 159, 5)
Source bounds: (128, 128, 0) to (151, 143, 5)
Done copying data.
Loaded routing for tile village/vil_craft_drop_firebird in 0.0s
Map:village/vil_craft_ufo_harvester Offset:(-32, -32, 0)
wpMins:(128, 128, 0) wpMaxs:(167, 159, 5)
Shifted wpMins:(96, 96, 0) wpMaxs:(135, 127, 5)
Tile bounds: (96, 96, 0) to (135, 127, 5)
Source bounds: (128, 128, 0) to (167, 159, 5)
Done copying data.
Loaded routing for tile village/vil_craft_ufo_harvester in 0.0s
Map:village/vil_d02 Offset:(-32, -8, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 5)
Shifted wpMins:(96, 120, 0) wpMaxs:(103, 127, 5)
Tile bounds: (96, 120, 0) to (103, 127, 5)
Source bounds: (128, 128, 0) to (135, 135, 5)
Done copying data.
Loaded routing for tile village/vil_d02 in 0.0s
Map:village/vil_s08 Offset:(8, -16, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 3)
Shifted wpMins:(136, 112, 0) wpMaxs:(143, 119, 3)
Tile bounds: (136, 112, 0) to (143, 119, 3)
Source bounds: (128, 128, 0) to (135, 135, 3)
Done copying data.
Loaded routing for tile village/vil_s08 in 0.0s
Map:village/vil_r02 Offset:(-32, 16, 0)
wpMins:(128, 128, 0) wpMaxs:(151, 143, 5)
Shifted wpMins:(96, 144, 0) wpMaxs:(119, 159, 5)
Tile bounds: (96, 144, 0) to (119, 159, 5)
Source bounds: (128, 128, 0) to (151, 143, 5)
Done copying data.
Loaded routing for tile village/vil_r02 in 0.0s
Map:village/vil_s03 Offset:(8, -8, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 3)
Shifted wpMins:(136, 120, 0) wpMaxs:(143, 127, 3)
Tile bounds: (136, 120, 0) to (143, 127, 3)
Source bounds: (128, 128, 0) to (135, 135, 3)
Done copying data.
Loaded routing for tile village/vil_s03 in 0.0s
Map:village/vil_h01 Offset:(-32, 0, 0)
wpMins:(128, 128, 0) wpMaxs:(143, 143, 4)
Shifted wpMins:(96, 128, 0) wpMaxs:(111, 143, 4)
Tile bounds: (96, 128, 0) to (111, 143, 4)
Source bounds: (128, 128, 0) to (143, 143, 4)
Done copying data.
Loaded routing for tile village/vil_h01 in 0.0s
Map:village/vil_s02 Offset:(-32, -32, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 3)
Shifted wpMins:(96, 96, 0) wpMaxs:(103, 103, 3)
Tile bounds: (96, 96, 0) to (103, 103, 3)
Source bounds: (128, 128, 0) to (135, 135, 3)
Done copying data.
Loaded routing for tile village/vil_s02 in 0.0s
Map:village/vil_h03 Offset:(16, -32, 0)
wpMins:(128, 128, 0) wpMaxs:(143, 143, 3)
Shifted wpMins:(144, 96, 0) wpMaxs:(159, 111, 3)
Tile bounds: (144, 96, 0) to (159, 111, 3)
Source bounds: (128, 128, 0) to (143, 143, 3)
Done copying data.
Loaded routing for tile village/vil_h03 in 0.0s
Map:village/vil_r01 Offset:(-16, 0, 0)
wpMins:(128, 128, 0) wpMaxs:(143, 143, 4)
Shifted wpMins:(112, 128, 0) wpMaxs:(127, 143, 4)
Tile bounds: (112, 128, 0) to (127, 143, 4)
Source bounds: (128, 128, 0) to (143, 143, 4)
Done copying data.
Loaded routing for tile village/vil_r01 in 0.0s
Map:village/vil_d02 Offset:(-24, -8, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 5)
Shifted wpMins:(104, 120, 0) wpMaxs:(111, 127, 5)
Tile bounds: (104, 120, 0) to (111, 127, 5)
Source bounds: (128, 128, 0) to (135, 135, 5)
Done copying data.
Loaded routing for tile village/vil_d02 in 0.0s
Map:village/vil_d03 Offset:(0, 0, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 5)
Shifted wpMins:(128, 128, 0) wpMaxs:(135, 135, 5)
Tile bounds: (128, 128, 0) to (135, 135, 5)
Source bounds: (128, 128, 0) to (135, 135, 5)
Done copying data.
Loaded routing for tile village/vil_d03 in 0.0s
Map:village/vil_s04 Offset:(8, 8, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 2)
Shifted wpMins:(136, 136, 0) wpMaxs:(143, 143, 2)
Tile bounds: (136, 136, 0) to (143, 143, 2)
Source bounds: (128, 128, 0) to (135, 135, 2)
Done copying data.
Loaded routing for tile village/vil_s04 in 0.0s
Map:village/vil_s03 Offset:(8, 0, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 3)
Shifted wpMins:(136, 128, 0) wpMaxs:(143, 135, 3)
Tile bounds: (136, 128, 0) to (143, 135, 3)
Source bounds: (128, 128, 0) to (135, 135, 3)
Done copying data.
Loaded routing for tile village/vil_s03 in 0.0s
Map:village/vil_d03 Offset:(0, 8, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 5)
Shifted wpMins:(128, 136, 0) wpMaxs:(135, 143, 5)
Tile bounds: (128, 136, 0) to (135, 143, 5)
Source bounds: (128, 128, 0) to (135, 135, 5)
Done copying data.
Loaded routing for tile village/vil_d03 in 0.0s
Map:village/vil_r03 Offset:(16, 0, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 2)
Shifted wpMins:(144, 128, 0) wpMaxs:(151, 135, 2)
Tile bounds: (144, 128, 0) to (151, 135, 2)
Source bounds: (128, 128, 0) to (135, 135, 2)
Done copying data.
Loaded routing for tile village/vil_r03 in 1.0s
Map:village/vil_d07 Offset:(24, 0, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 2)
Shifted wpMins:(152, 128, 0) wpMaxs:(159, 135, 2)
Tile bounds: (152, 128, 0) to (159, 135, 2)
Source bounds: (128, 128, 0) to (135, 135, 2)
Done copying data.
Loaded routing for tile village/vil_d07 in 0.0s
Map:village/vil_s05 Offset:(8, -32, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 2)
Shifted wpMins:(136, 96, 0) wpMaxs:(143, 103, 2)
Tile bounds: (136, 96, 0) to (143, 103, 2)
Source bounds: (128, 128, 0) to (135, 135, 2)
Done copying data.
Loaded routing for tile village/vil_s05 in 0.0s
Map:village/vil_s03 Offset:(8, -24, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 3)
Shifted wpMins:(136, 104, 0) wpMaxs:(143, 111, 3)
Tile bounds: (136, 104, 0) to (143, 111, 3)
Source bounds: (128, 128, 0) to (135, 135, 3)
Done copying data.
Loaded routing for tile village/vil_s03 in 0.0s
Map:village/vil_d04 Offset:(16, -32, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 135, 2)
Shifted wpMins:(144, 96, 0) wpMaxs:(151, 103, 2)
Tile bounds: (144, 96, 0) to (151, 103, 2)
Source bounds: (128, 128, 0) to (135, 135, 2)
Done copying data.
Loaded routing for tile village/vil_d04 in 0.0s
Rerouted for RMA in 1.0s
checksum for the map '+village': 1384939317
ufo script checksum 286461347
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
load material file: 'materials/village.mat'
Starting the game...
Kildor has joined team 0
(player 0) It's team 1's round
Kildor has taken control over team 1.
music change to PsymongO5 (from van_theme)
event(at 321975): EV_ACTOR_MOVE 27901F4C
event(at 321975): EV_ACTOR_STATS 27903A94
event(dispatching): EV_ACTOR_MOVE 27901F4C
event(dispatching): EV_ACTOR_STATS 27903A94
event(at 328840): EV_ACTOR_TURN 27903ADC
event(at 328840): EV_ACTOR_START_SHOOT 27901F04
event(at 329140): EV_INV_AMMO 27903D1C
event(at 329140): EV_ACTOR_SHOOT 27903DAC
event(at 332429): EV_ACTOR_STATS 27903E3C
event(at 332429): EV_ACTOR_STATS 27903ECC
event(at 332429): EV_ACTOR_STATS 27903F5C
event(at 332429): EV_ACTOR_STATS 27903FEC
event(at 332429): EV_ACTOR_STATS 2790407C
event(at 332429): EV_ACTOR_STATS 2790410C
event(at 332429): EV_ACTOR_STATS 2790419C
event(at 332429): EV_ACTOR_STATS 2790422C
event(at 332429): EV_ACTOR_STATS 279042BC
event(dispatching): EV_ACTOR_TURN 27903ADC
event(dispatching): EV_ACTOR_START_SHOOT 27901F04
event(dispatching): EV_INV_AMMO 27903D1C
event(dispatching): EV_ACTOR_SHOOT 27903DAC
event(dispatching): EV_ACTOR_STATS 27903E3C
event(dispatching): EV_ACTOR_STATS 27903ECC
event(dispatching): EV_ACTOR_STATS 27903F5C
event(dispatching): EV_ACTOR_STATS 27903FEC
event(dispatching): EV_ACTOR_STATS 2790407C
event(dispatching): EV_ACTOR_STATS 2790410C
event(dispatching): EV_ACTOR_STATS 2790419C
event(dispatching): EV_ACTOR_STATS 2790422C
event(dispatching): EV_ACTOR_STATS 279042BC
event(at 339196): EV_ENDROUND 2790422C
event(at 339196): EV_ENT_APPEAR 279041E4
event(at 339196): EV_INV_ADD 27904154
event(at 339196): EV_INV_DEL 279040C4
event(at 339196): EV_ACTOR_STATECHANGE 27904034
event(at 339196): EV_CENTERVIEW 27903FA4
event(at 339196): EV_ENT_PERISH 27903F14
event(at 339196): EV_INV_ADD 27903E84
event(at 339196): EV_ACTOR_TURN 27901F04
event(at 339196): EV_ACTOR_MOVE 27903A94
event(at 339196): EV_ACTOR_TURN 27904394
event(at 339196): EV_ACTOR_MOVE 27904424
event(at 340516): EV_ACTOR_MOVE 279044B4
event(at 344640): EV_ENT_PERISH 27904544
event(dispatching): EV_ENDROUND 2790422C
Team 1 ended round, team 7's round started!
event(dispatching): EV_ENT_APPEAR 279041E4
event(dispatching): EV_INV_ADD 27904154
event(dispatching): EV_INV_DEL 279040C4
event(dispatching): EV_ACTOR_STATECHANGE 27904034
event(dispatching): EV_CENTERVIEW 27903FA4
event(dispatching): EV_ENT_PERISH 27903F14
event(dispatching): EV_INV_ADD 27903E84
event(dispatching): EV_ACTOR_TURN 27901F04
event(dispatching): EV_ACTOR_MOVE 27903A94
event(dispatching): EV_ACTOR_TURN 27904394
event(dispatching): EV_ACTOR_MOVE 27904424
********************
ERROR: Actor is still moving
********************
Shutdown server: Server crashed.
==== ShutdownGame ====
Shutdown gametype 'Skirmish mode'
music change to van_theme (from PsymongO5)
music change to van_theme (from van_theme)
Menu 'popup_tipoftheday' is not on the active stack
event(not executed): EV_ACTOR_MOVE 279044B4
event(not executed): EV_ENT_PERISH 27904544
Wrote config.cfg.
Wrote keys.cfg
2009/07/21 00:39:49 - Village commercial: 126622 EV_START
2009/07/21 00:39:54 - Village commercial: 126622 EV_RESET
2009/07/21 00:39:56 - Village commercial: 126622 EV_ACTOR_APPEAR
2009/07/21 00:39:56 - Village commercial: 126622 EV_ACTOR_APPEAR
2009/07/21 00:39:56 - Village commercial: 126622 EV_ACTOR_APPEAR
2009/07/21 00:39:56 - Village commercial: 126622 EV_ACTOR_STATECHANGE
2009/07/21 00:39:56 - Village commercial: 126622 EV_INV_ADD
2009/07/21 00:39:56 - Village commercial: 126622 EV_ACTOR_APPEAR
2009/07/21 00:39:56 - Village commercial: 126622 EV_ACTOR_STATECHANGE
2009/07/21 00:39:56 - Village commercial: 126622 EV_INV_ADD
2009/07/21 00:39:56 - Village commercial: 126622 EV_ACTOR_APPEAR
2009/07/21 00:39:56 - Village commercial: 126622 EV_ACTOR_STATECHANGE
2009/07/21 00:39:56 - Village commercial: 126622 EV_INV_ADD
2009/07/21 00:39:56 - Village commercial: 126622 EV_ACTOR_APPEAR
2009/07/21 00:39:56 - Village commercial: 126622 EV_ACTOR_STATECHANGE
2009/07/21 00:39:56 - Village commercial: 126622 EV_INV_ADD
2009/07/21 00:39:56 - Village commercial: 126622 EV_ACTOR_APPEAR
2009/07/21 00:39:56 - Village commercial: 126622 EV_ACTOR_STATECHANGE
2009/07/21 00:39:56 - Village commercial: 126622 EV_INV_ADD
2009/07/21 00:39:56 - Village commercial: 126622 EV_ACTOR_APPEAR
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_STATECHANGE
2009/07/21 00:39:57 - Village commercial: 126622 EV_INV_ADD
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_APPEAR
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_STATECHANGE
2009/07/21 00:39:57 - Village commercial: 126622 EV_INV_ADD
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_APPEAR
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_STATECHANGE
2009/07/21 00:39:57 - Village commercial: 126622 EV_INV_ADD
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_APPEAR
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_APPEAR
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_APPEAR
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_APPEAR
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_ADD
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_ADD
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_ADD
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_ADD
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_ADD
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_ADD
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_ADD
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_ADD
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_ADD
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_ADD
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_ADD
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_ADD
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_STATS
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_STATS
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_STATS
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_STATS
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_STATS
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_STATS
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_STATS
2009/07/21 00:39:57 - Village commercial: 126622 EV_ACTOR_STATS
2009/07/21 00:39:57 - Village commercial: 126622 EV_ADD_BRUSH_MODEL
2009/07/21 00:39:57 - Village commercial: 126622 EV_ADD_BRUSH_MODEL
2009/07/21 00:39:57 - Village commercial: 126622 EV_ADD_BRUSH_MODEL
2009/07/21 00:39:57 - Village commercial: 126622 EV_ADD_BRUSH_MODEL
2009/07/21 00:39:57 - Village commercial: 126622 EV_ADD_BRUSH_MODEL
2009/07/21 00:39:58 - Village commercial: 126622 EV_ADD_BRUSH_MODEL
2009/07/21 00:39:58 - Village commercial: 126622 EV_ADD_BRUSH_MODEL
2009/07/21 00:39:58 - Village commercial: 126622 EV_ADD_BRUSH_MODEL
2009/07/21 00:39:58 - Village commercial: 126622 EV_ACTOR_STATS
2009/07/21 00:39:58 - Village commercial: 126622 EV_ACTOR_STATS
2009/07/21 00:39:58 - Village commercial: 126622 EV_ACTOR_STATS
2009/07/21 00:39:58 - Village commercial: 126622 EV_ACTOR_STATS
2009/07/21 00:39:58 - Village commercial: 126622 EV_ACTOR_STATS
2009/07/21 00:39:58 - Village commercial: 126622 EV_ACTOR_STATS
2009/07/21 00:39:58 - Village commercial: 126622 EV_ACTOR_STATS
2009/07/21 00:39:58 - Village commercial: 126622 EV_ACTOR_STATS
2009/07/21 00:39:58 - Village commercial: 126622 EV_ACTOR_STATECHANGE
2009/07/21 00:39:58 - Village commercial: 126622 EV_ACTOR_STATECHANGE
2009/07/21 00:39:58 - Village commercial: 126622 EV_ACTOR_STATECHANGE
2009/07/21 00:39:58 - Village commercial: 126622 EV_ACTOR_STATECHANGE
2009/07/21 00:39:58 - Village commercial: 126622 EV_ACTOR_STATECHANGE
2009/07/21 00:39:58 - Village commercial: 126622 EV_ACTOR_STATECHANGE
2009/07/21 00:39:58 - Village commercial: 126622 EV_ACTOR_STATECHANGE
2009/07/21 00:39:58 - Village commercial: 126622 EV_ACTOR_STATECHANGE
2009/07/21 00:39:58 - Village commercial: 126622 EV_START_DONE
2009/07/21 00:42:39 - Village commercial: 321975 EV_ACTOR_MOVE
2009/07/21 00:42:39 - Village commercial: 321975 EV_ACTOR_STATS
2009/07/21 00:42:46 - Village commercial: 328840 EV_ACTOR_TURN
2009/07/21 00:42:46 - Village commercial: 328840 EV_ACTOR_START_SHOOT
2009/07/21 00:42:46 - Village commercial: 329118 EV_INV_AMMO
2009/07/21 00:42:46 - Village commercial: 329118 EV_ACTOR_SHOOT
2009/07/21 00:42:49 - Village commercial: 332413 EV_ACTOR_STATS
2009/07/21 00:42:49 - Village commercial: 332413 EV_ACTOR_STATS
2009/07/21 00:42:49 - Village commercial: 332413 EV_ACTOR_STATS
2009/07/21 00:42:49 - Village commercial: 332413 EV_ACTOR_STATS
2009/07/21 00:42:49 - Village commercial: 332413 EV_ACTOR_STATS
2009/07/21 00:42:49 - Village commercial: 332413 EV_ACTOR_STATS
2009/07/21 00:42:49 - Village commercial: 332413 EV_ACTOR_STATS
2009/07/21 00:42:49 - Village commercial: 332413 EV_ACTOR_STATS
2009/07/21 00:42:49 - Village commercial: 332413 EV_ACTOR_STATS
2009/07/21 00:42:56 - Village commercial: 339196 EV_ENDROUND
2009/07/21 00:42:56 - Village commercial: 339196 EV_ENT_APPEAR
2009/07/21 00:42:56 - Village commercial: 339196 EV_INV_ADD
2009/07/21 00:42:56 - Village commercial: 339196 EV_INV_DEL
2009/07/21 00:42:56 - Village commercial: 339196 EV_ACTOR_STATECHANGE
2009/07/21 00:42:56 - Village commercial: 339196 EV_CENTERVIEW
2009/07/21 00:42:56 - Village commercial: 339196 EV_ENT_PERISH
2009/07/21 00:42:56 - Village commercial: 339196 EV_INV_ADD
2009/07/21 00:42:56 - Village commercial: 339196 EV_ACTOR_TURN
2009/07/21 00:42:56 - Village commercial: 339196 EV_ACTOR_MOVE
2009/07/21 00:42:56 - Village commercial: 339196 EV_ACTOR_TURN
2009/07/21 00:42:56 - Village commercial: 339196 EV_ACTOR_MOVE