But you should really start it in a debugger (gdb). That can catch nasty errors like a segfault. For more info, read our wiki article about Debugging.
That's true...it's just that it's all fresh new code to read into...and when I had a look at the routing, it was very unfamiliar, although I've written nation wide routing algorithms at work as well as small ones for my game. Another example, after trying a find in files I did not even come up with an idea where to search for a bug with the flashbang numbers (at the beginning, I have 5, buy 10 but still only can use 5 for my actors, although I have 15 in storage).
However, concerning the crash to desktop while moving - I'm thinking it was the previous version from Destructavator only. Since I updated to the latest one, I did not experience it anymore. As it was only happening sometimes, I will have to keep my eyes open, as I might just have been lucky. But my guess is that it was something with that previous version.
Not a single "out of sync" since the last "should be fixed" report! Looks like that bug really is history!
Screet