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Messages - talon

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Discussion / Will saves be Compatible in future versions
« on: December 26, 2010, 08:15:23 am »

I love playing Ai but its slightly annoying to have the start the game over and over

is it likely the future releases will be compatible with current saves

Discussion / Shoot then Stun: Does it still work in 2.3
« on: June 02, 2010, 12:17:50 am »
One of the tactics of the classic x-com was to shoot an alien with a low power weapons like the laser pistol and then use the stun rod

We have both the choke grendaes and latter then electro taser
 but in the beginning for Ufo:AI when you have the stun rod can you use the shoot stun method

Discussion / Re: do explosions travel thorugh walls
« on: June 01, 2010, 11:56:27 pm »
do you have to do something special

hold shift or something to target the floor

Discussion / Re: do explosions travel thorugh walls
« on: June 01, 2010, 12:36:39 pm »
Thanks for the reply Edi

i remember hearing something in the tip of the day
about changing the height level when using the rockets

is it possible to actually target the floor just inside the door

Tactics / Re: What's your favorite weapon?
« on: June 01, 2010, 01:33:31 am »
Although the alien heavy armour will wreck it i love the machine gun early on , as at least some of the bullters will hit the alien at medium -long range and it works great at medium -close range =Lead dragon

I have not had the choice to play the coil gun it sound like fun for now i love the sniper rifle

Discussion / Re: do explosions travel thorugh walls
« on: June 01, 2010, 01:29:23 am »
i know its really hard to program into the game
 but its times like this i really miss blowing apart a wall and then sniping the alien behind it

Discussion / do explosions travel thorugh walls
« on: June 01, 2010, 01:27:43 am »
i'm often having the problem where a alien is standing just beside the door , my shooters can not seem him so i wanted to ask if i drop a grenade next to the wall or detonate a rocket against that wall near the door will it go through and kill the alien

wall                  wall
_______   Door _______


Tactics / Hit and Run: shoot without getting shot back
« on: June 01, 2010, 01:23:28 am »
Considering the lack of save during combat and your early inital weakness bad accuracy, the high accuracy of the aliens and that being shot is a very bad thing

i found the best tactic early on with my snipers and long range weapons is to shoot and not get shot back
I do this by hiding behind a building, rock or other solid defence step out, kneel  fire a snap shot preferbly at an alien not looking at me
( aimed shot take too much tv)
stand up and duck back into cover

while i could stay out and fired mutiple snap shot or 1 aimed shot if i miss i'm open to being shot

although the success of this tactic will depend on the Reaction fire of the alien and having something to hide behind

you can call this tactic cowardly but the aliens outnumber me 10,000 to 1 and the battlefields are littered with bones of 'brave' men

Tactics / Re: SAM sites and radar: my eyes and my arms
« on: June 01, 2010, 01:12:06 am »
well they work well for an initial cheap defence to weaken a ufo
 saves my buying expensive missles  
until i get more sacrens flying

you can give them other weapons once you have researched them

what defensive ground to air weapons does the game currently have
and what air to air alien weapons are actually functional in the game that you can use

Discussion / transfering ufo's between bases
« on: June 01, 2010, 01:07:37 am »
i was planning to make a research base to send my ufos to since it takes such a long time to research them
i'd rather not miss out on researching a cool new ufo because my main combat base ufo yards are full
so i wanted to check that you can transfer ufo's between bases as long as you have an empty ufo yard

pretty sure this is true but i wanted to check

Additional notes

- can you tell what type of ufo you have captured  if you already researched it

-It sounds like  you earn more money for capturing and deconstructing the ufo and selling its parts then just selling it to a country
but deconstruction takes a long time

Discussion / Re: Reaction fire... perhaps a middle ground?
« on: June 01, 2010, 12:31:57 am »
i had a strange reaction fire example

I was walking towards an alien , and my guy was passing thorough a building blocking line of sight

the alien got reaction fire and instead of firing at the guy he could not see he fired at my distant snipers who had not moved

Discussion / Re: base and the double ring
« on: May 31, 2010, 03:03:28 pm »
speaking of radar i was reading the entry
It sounds like there is no advantage for building extra basic radar at the HQ base
Is this correct?

Discussion / Re: Fuel Pods are they worth it?
« on: May 31, 2010, 02:35:23 pm »
that reminds me could we possibly start with 2 stilletos instead of one
yes old x-com player i know
but one just is not enough especially on the higher difficulty ,

 you have to imedately build a hangar to start working towards getting a second
It just seems like a waste of time and resources

Discussion / Fuel Pods are they worth it?
« on: May 31, 2010, 02:31:37 pm »
I've been going over the topics on aerial combat and the point was made that the fuel pods are useless

fuel pods slow craft down= more time in the air= burn more fuel
+ possibility of being too slow to catch ufo before tracking lost
+plus takes longer to refuel

Stiletto with fuel pods are just to slow unless the ufo is flying towards you base

My sacarens ten to have either ecm+ armour for the decoy or target computers for the heavy hitters

In my old game 2.1 by firebird had fuel pods which gave it greater range but it was very slow and also took long time to refuel

maybe 1 fuel pod would not slow the aircraft too much

Could we decrease the time it takes to refuel.
A top of the line military base would have high performance fuel pumps
It would not take hours to refuel a craft 

what are your views?

Do fuel pods need to be fixed?

Windows / Re: Graphic video problems: the word is in darkness
« on: May 31, 2010, 01:48:53 pm »
i tried making a new install and creating a save game, unistalling except for save game and reinstallling

but it still suffers from the mini screen problem

do you know where the save game file is
if i can't fix i might try a manual copy and paste of the save game when uniostall/install see if that helps
arghh so painful

any others suggestions anyone

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