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Messages - talon

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16
Discussion / base and the double ring
« on: May 31, 2010, 11:32:11 am »
i've noticed that my base has a inner and outer ring on the geoscape
i've guessed one is radar but what is the second. Is radar the inner or outer ring

17
Tactics / Re: SAM sites and radar: my eyes and my arms
« on: May 31, 2010, 11:29:02 am »
i did not realise you could only have a total of 3 'external' buildings

e.g. 3 sams, 3 radar, 1 sam 1 radar  1 ufo store space,

i can understand the admin not wanting you to be able to place 10 sams around the area but this seems a little bit restrictive

3 sams sounds like a nice limit per base
 but i would like to be able to have 3 sams and at least 1 radar

since you need at least 2 ufo storage  this limits you to 1 sam or radar
you pretty much have to have a ufo research base

18
Windows / Re: shrink screen
« on: May 31, 2010, 11:01:33 am »


changing the GlSL in game options, fixed i can now see the geoscape thats works fine

however i still have the problem where it the game starts correctly the first time
but in subsequent starts the game screen shrinks to a squished 3x4 inch mini box

updated the dirvers still the same problem even after reinstall of UFO

p.s.
i watched you video Kobold, when you say reflection you means on the walls and such when the rocket was fired, it was strangely cool
i have not played a battle yet as i'm still trying to fix shrink screen problem






19
Tactics / Re: SAM sites and radar: my eyes and my arms
« on: May 30, 2010, 01:11:48 am »
5 sam sites that would give even a harvester a run for its money add to that what your aircraft are shooting

are they close to your main base or spread around a bit


20
Tactics / SAM sites and radar: my eyes and my arms
« on: May 29, 2010, 03:02:08 pm »
2.3 love the new same sites and radar
allows me to really extend my russia/asia coverage for my main base without a huge cost

also great way to chuck some missles at the aliens without endangering my expensive aircraft

Pop and shoot

couple of quick questions

how close to your bases are you radar sites

where do you put your sam sites in relations to your radar site, how close together

Do you use 1,2 or more sam sites clustered together

bit confused do the same sites require you to equip them with missiles or is it all automatic , i'm getting conflicting posts




21
Tactics / Re: Bases placement and type
« on: May 29, 2010, 02:22:48 pm »
i'm glad the the standard base placement setup has been modifed  be more useful in defensive battle

i dread the horrible setup of bases in the first x-com reminded me of the end of Return of the king when they are totally surrounded

22
Feature Requests / Re: Drop Ship Options during flight
« on: May 29, 2010, 02:15:30 pm »
i was running out of fuel way too often  do to long range missions, refuelling should be faster

23
Discussion / Production for profit
« on: May 29, 2010, 02:12:23 pm »
while most of us may know the x-com tactic of producing lots of lazer weapons for a vast profit= cheat

Is there anything in ufo Ai particually at the start and early stages that actually gives you a decent profit

I'd rather not have my engineers doing nothing, sitting around watching mythbusters

24
Windows / Re: Graphic video problems: the word is in darkness
« on: May 29, 2010, 01:55:10 pm »
Just tried it on a different computer and it works fine

radeon card pretty new but i'll try update

i'm using xp




25
Windows / Graphic video problems: the word is in darkness
« on: May 29, 2010, 12:20:04 pm »
I’m using this install  release version
http://www.destructavator.com/92dl/ufoai/ufoai_2_3_win32_r30111.exe
1. when I try to turn off full screen the game shinks way to much even when mine is set to 800x600
2. When I change programs and come back the gaming screen pixels are distorted
Even after I exit the game and return it still got this weird low graphic pixel problem and requires an unsitall, install
The first 2 I can deal with
3. When I start the campaign the geoscape is just a black screen I can’t see anything
I tried placing a base then coming back but still just black

Side notes.

There used to be graphics on the ufoedpia for item I liked these and they have been removed
On the base screen when selecting your aircraft the picture is zoomed in way too close
Thanks for your help I really want to play the 2.3
 

26
Discussion / Re: Medical staff
« on: May 27, 2010, 03:11:36 pm »
Dr. Gregory House: We're going to cure her.
Dr. Allison Cameron: We're going to cure death?
Dr. Gregory House: [voice like a mad scientist] Bwah-ha-ha-ha-ha!
[normal voice]
Dr. Gregory House: Doubt it.

I want house and his team as my medics
Think of all the fun house would have with the aliens and their tech

Intergating Aliens
House: Everybody lies

27
Windows / New beta download in bite sized download pieces
« on: May 27, 2010, 12:30:41 pm »
I'm happy you guy have the 2.3 install exe beta

However with Australia internet being crap as and the download being over 500mb the chances of a halted download and a corrupt file are high
any chance you could could break it up into 50-100mb pieces using winrar or similar

hosting on rapid share would be good as an alternative choice


28
Windows / Re: Are save files portable?
« on: May 27, 2010, 12:28:17 pm »
once the new save game feature is in place
will the save games made with it be portable to the next updates

sorry its a bit confusing

29
Feature Requests / Re: Research and Story/Gameplay progression
« on: March 28, 2010, 03:21:19 am »
there was a mix of this in some of the ufo sequel games. you research  x and the game becomes harder aliens start using new tech. but there was also a time limit flag where the aliens would start using new tech after a certain point in time so you could not just stall

30
FAQ / Re: How to use night-vision gogles?
« on: March 28, 2010, 03:18:31 am »
mutant  humans with eyeballs on their hands!

if the night vision googles were like binoculars this would actually make sense

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