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Topics - kurja

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31
I had it happen on a few occasions now that there's a new ufo, but the time doesn't stop until tracking has been lost. could I provide anything to help clear this up, logs, something...?

32
Bugs in stable version (2.5) / geoscape time control unresponsive
« on: January 01, 2013, 10:22:59 pm »
almost every time when I go to geoscape and click to have the time start rolling, it takes 10-ish seconds before anything happens. once it gets going it works normally from there.

33
Discussion / electrolaser ammo
« on: January 01, 2013, 10:11:44 pm »
in 2.5 electrolaser doesn't accept the same ammo as the usual lasers, neither can I research electrolaser ammo - am I missing something here or is this a bug?

34
Discussion / dragging weapons in battlescape?
« on: December 29, 2012, 02:48:30 pm »
what is the function of being able to drag a weapon with the mouse in battlescape?

is it possible to throw items, like ammo or medikits?

35
Bugs in stable version (2.5) / odd smoke spread
« on: December 28, 2012, 08:24:01 pm »
See screenshot; a smoke nade generated about 1 square worth of smoke (bottom of screen), second one a bit more but with a tunnel (?) through the middle (middle in the screenshot). Smoke nades during previous and later turns worked as expected.

36
this bug http://sourceforge.net/p/ufoai/bugs/3292/ seems to persist. Could I provide anything to help fix this, logs, savegame?

37
Bugs in stable version (2.5) / visibility problem
« on: December 28, 2012, 06:27:26 pm »
playing the solar plant map, I noticed it's possible to see an alien that is behind a wall but standing on a map feature (elevated)

38
Discussion / equip screen before mission start
« on: December 26, 2012, 07:13:57 pm »
I just saw this in the todo list:
Quote
  Equipment interface and team handling

    [open] equip screen before mission start, after map load, which will allow to adjust soldiers' equipment after reading mission briefing

Would this include addition of "drop ship inventory", รก la first xcom?

39
Bugs in stable version (2.5) / impassable area in stadium map
« on: December 25, 2012, 05:08:42 pm »
I should be able to move there, no?

40
Feature Requests / selling ufos from a yard
« on: December 25, 2012, 01:57:52 pm »
make it possible to sell ufos stored in a ufo yard, now there's the option to destroy one but it should be possible to sell them too.

41
Discussion / New encumbrance/TU system
« on: December 25, 2012, 01:17:29 pm »
It's awesome that now there is a working encumbrance system! However, now it works by reducing the number of TUs, which brings a couple problems. One is that it doesn't seem realistic how certain actions become entirely prohibited, for an example firing a machinegun in full auto mode. Other one is how encumbrance is checked at the change of turn in battlescape; if at the change of turn a soldier is encumbered he thus can not use the medkit in his hand, but if he drops the medkit and in the next turn picks it up, he is not encumbered and now can use the medkit although carrying exactly the same amount of weight .

I don't think it would be a priority to make encumbrance-checking continuous, but I do think that the system needs to be changed so that being encumbered does not reduce the number of TUs but instead increases the TU cost  of any action (or only movement? like being wounded on the legs does). Carrying a heavy load does in reality infer with one's ability to perform any action, but I don't think encumbrance should *prevent* any action, like firing certain weapons.

Thoughts?

42
Linux / problem with updating dev version
« on: December 22, 2012, 05:11:54 pm »
I hadn't played in a while, so I read here what's new, ran git fetch and make, launched the game and it says that I'm playing 2.5dev 22th december, but I think I'm not seeing everything that should be new, for an example the mission briefing screen should be here now?

43
Bugs in stable version (2.5) / crash in battlescape
« on: December 22, 2012, 05:00:22 pm »
unexpectedly crashed from battlescape to desktop, version date 22.december

Code: [Select]
2012/12/22 17:49:16 Team 1 ended round
2012/12/22 17:49:16 Team 7's round started!
2012/12/22 17:49:20 Team 7 ended round
2012/12/22 17:49:20 Team 0's round started!
2012/12/22 17:49:25 Unknown command received "["

44
If I order an interceptor to go after a ufo, then re-order that interceptor to go somewhere else on the map, it will head back to base if the ufo it previously tracked is downed by another interceptor. Happens every time.

45
Bugs in stable version (2.5) / 5tu's to move one square
« on: June 10, 2012, 01:21:15 pm »
In fighter crash map there's a spot where it's not possible to walk directly from one square to the adjacent one but the soldier needs to go round, spending 5 tu's instead of two. This is not the same bug that was reported earlier (http://ufoai.org/forum/index.php/topic,6611.msg52732.html#msg52732 is different square in the map). Is this just another mistake in the map or something else going wrong?


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