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« on: December 25, 2012, 01:17:29 pm »
It's awesome that now there is a working encumbrance system! However, now it works by reducing the number of TUs, which brings a couple problems. One is that it doesn't seem realistic how certain actions become entirely prohibited, for an example firing a machinegun in full auto mode. Other one is how encumbrance is checked at the change of turn in battlescape; if at the change of turn a soldier is encumbered he thus can not use the medkit in his hand, but if he drops the medkit and in the next turn picks it up, he is not encumbered and now can use the medkit although carrying exactly the same amount of weight .
I don't think it would be a priority to make encumbrance-checking continuous, but I do think that the system needs to be changed so that being encumbered does not reduce the number of TUs but instead increases the TU cost of any action (or only movement? like being wounded on the legs does). Carrying a heavy load does in reality infer with one's ability to perform any action, but I don't think encumbrance should *prevent* any action, like firing certain weapons.
Thoughts?