Personal tools

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - fabittar

Pages: [1]
Thanks for the fix. I stopped playing after I got stuck, and just today remembered how much I wanted to keep on playing. This is awesome. One question, tho: when you say 'copy this to your base dir', do you mean the installation dir (\UFO2.3.1) or the BASE directory inside the installation one (\UFO2.3.1\base) ??

Tactics / Re: What are PHALANX supposed to be? I.D.I.O.T.S.?
« on: December 11, 2010, 08:15:55 pm »
I think whoever started this thread got it the wrong way round; you see, the PHALANX is not supposed to be an elite army but rather a strange concoction of old weaponry, whatever the countries/blocks could (willingly) spare and a very tight budget. It's the last stand, yes, but as with everything else in real life, it's bound by international laws and politics (and their own nasty schemes and avarice). Some politicians and/or military men are secretly hoping PHALANX will fail. Others just want to make a profit out of the whole deal. It's the way of life.

Just look at the US and their two-faced approach to environmental laws; everybody knows they're the lead contributors to an incoming disaster, corrupt/imoral men like senator Kerry will say to the press that something's being done while behind the scene they're all plotting to keep on polluting the planet for profit.

Why do you think it should be different if/when the aliens invade Earth?

*EDIT* Lol, this is looney talk. Just so you know, I'm aware there're no aliens about (at least not to my knowledge) and this is all an allegory.

please at least attach the ufoconsole.log

Sorry, I didn't know. I'll try to do it again on purpose today and save the log.

Tactics / Re: UFO Yard not getting any!
« on: December 11, 2010, 07:34:50 am »
Can you research UFO Theory?

I can, yes. Maybe this is it, as I haven't touched most of the research topics; it takes FOREVER to complete these and I'm running a crowded base with two labs and a full complement of twenty scientists to men their stations. As for the Yard and its distance to my research center, it's pretty damn close, about two inches away.

When I click the Yard, there's no mention to aliencraft on transfer or of what is already stowed in, but when I capture a NEW vessel and choose to keep it, the dialog box tells me some of my Yard's been occupied (by the other UFOs I kept, I believe).

This game is fantastic and I can see it evolved much through the years and hard work of volunteers, so I'm grateful for it. What is missing (or in need of a fix) is trivial in comparison to what's been done. I can live with the few bugs I've encountered, knowing that these too will be gone before long; more weapon choices for snipers, portable/throwable fluorescent lights, better AI, et cetera are all great ideas and will come up in a future version... eventually. :)

Mission: UFO Landed on an otherwise peaceful, mundane block of commercial buildings with large windows on the second floor, a few trucks, streets, et cetera.

Occurance: One alien standing on the second floor in plain view through the window. I had one of my men - carrying a rocket launcher - shoot the greenie; in spite of the window, the shot went right through and killed the alien, but I was then instantly brought back to Geoscape, mission UNDONE. Meaning I have to do it all over again. Oh boy.

UFO:AI Latest Stable Ver. 2.3.1

Tactics / UFO Yard not getting any!
« on: December 11, 2010, 04:40:42 am »
Greetings fellow men of the stand,

In these troubled times of earthly resistance, my somewhat successful operation is not evoluting to my satisfaction but for one small detail which escapes my reasoning and patience both. I've downed an alien UFO fighter and having constructed the Yard which is a requisite for storage, chose to keep it to myself. Our chief scientists congratulated me, an instant message informed of its transfer to the Yard, but the weeks passed, more fighting happened, I was actually told that the Yard had one space consumed by the aforementioned UFO fighter, except it never made it there. The Yard is empty. I'm told the aliencraft is not available for research. It's nowhere to be found.

Is this a bug or am I missing something particularly obvious here? This is my first play-through. I've researched Laser Waves and the Alien Armor.


By the way, since we're here already, why not ask something else, right? I searched the forums and read about weapon loadouts and such. My questions is: in UFO:EU, Plasma was definately the best weapon in game, but apparently in here, Plasma is not all that great and Lasers are actually pretty good. Is this correct? Also, I'm rather fond of my snipers; should I start training them to use heavy laser rifles instead of sniper guns proper? I wish there was a laser sniper rifle, tho. Seems to me a shame I'm to drop my snipers because their weapon of choice will become obsolete.

Pages: [1]