project-navigation
Personal tools

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - hagamablabla

Pages: [1]
1
Newbie Coding / Re: campaigns.ufo
« on: October 10, 2015, 08:59:37 pm »
Thanks!

2
Newbie Coding / Re: campaigns.ufo
« on: October 10, 2015, 05:01:46 pm »
Nope, that's why I'm confused. I saw the comments on the top of all the other files. I'm using the 2.5 stable release.

3
Newbie Coding / campaigns.ufo
« on: October 10, 2015, 07:12:09 am »
Just screwing around with the difficulty settings. What's the xvirate for?

4
User modifications / Re: Super Humans mod for UFO:AI 2.5 (cheat)
« on: October 10, 2015, 06:44:10 am »
Thanks for this, it's pretty much everything I wanted.

5
Discussion / Re: Don't disable console commands on releases
« on: May 07, 2015, 04:24:55 am »
Well, if it would take time to re-enable the cheats, I agree it's not worth the effort, compared to all the other things you could be doing. Maybe later on in development.

6
Discussion / Don't disable console commands on releases
« on: May 03, 2015, 05:22:16 am »
I personally like to use cheats in games. If getting cheats in this game would make the developers have to divert time to write some extra code, I wouldn't bother asking for them. However, as far as I can tell, the commands are already in the game, just disabled for releases. Leaving them enabled wouldn't cost the developers any extra time.

Pages: [1]