If you like your games hard and challenging, this mod is not for you. It gives the humans many advantages and seriously unbalances the game. It is basically a cheat mod. It does not add any new objects, just modifies specs for weapons, craft, base buildings in the game to make the humans super powered.
Some changes:- All human weapons need less TU to use.
- Alien guns can earn you a lot of money when you sell them. After stealing them from dead aliens, just keep one for researching and sell the rest. You won't want to use them as human weapons are better.
- The shotgun can shoot through thin walls, fences etc. So can the assault rifle snap shot.
- The assault rifle aimed shot can go through more walls. So can the sniper rifle (both shot types).
- Laser weapons rock. They are like the XCOM ones which need no clips. They shoot through walls (the bigger the gun, the more walls).
- The aircraft laser cannon is the only weapon you will ever need to mount on your aircraft.
- The base laser cannon will shoot down any UFO that flies within range. You may want to turn it off by opening your base view and clicking on the laser building and turning off auto fire if you want UFOs to land undamaged or attack your base so you can defend it.
- D-F clips are not used for laser guns. They are instead used for making the assault rifle, sniper rifle, and pistol fire like the laser versions.
- The pistol now fits on belts like the machine pistol.
- Bolter and Coilgun can shoot through even more walls than heavy laser. Be careful not to shoot civilians or your own troops through walls when shooting aliens.
- Grenade launcher now launches high trajectory grenades, enabling you to shoot over hills and low buildings to hit aliens hiding in defilade. However, it does not work well indoors because it will hit the ceiling.
- The stun rod now shoots stun beams so you don't have to be standing beside the thing you want to stun.
- The medikit can heal from a distance too.
- Base buildings are faster to build and have more storage room inside.
- Your starting base has a better layout for defence.
- Stand alone radar towers now have greater radar range, similar to the basic base radar, with more tracking rage.
How to install / uninstall this mod: 2 waysThe quick and dirty unofficial way:Just put the 1superhumans.pk3 file in your base sub-directory (and base is in your UFOAI install directory).
For example, the path to the file on my Windows system is: C:\Program Files\UFOAI-2.5\base\1superhumans.pk3
To uninstall just move it somewhere else or delete it.
The more complicated official way:- Create a sub-directory in your UFOAI install directory called mods (if you have not done so already for a previous mod).
- In the mods sub-directory, created another subdirectory called superhumans (or whatever name you want this mod to have).
- Open up the 1superhumans.pk3 file (using 7-zip or PakScape) and copy out the ufos folder into that subdirectory.
- Run the game with the command line switch +set fs_gamedir superhumans (or whatever name you called it).
- Alternatively start the game as normal, then pull down the console using ~ and type fs_mod superhumans to load the mod.
Update: New version uploaded 01/02/2015, bolter/EM rifle antimatter bullets will now explode when they hit aliens.