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Discussion / Re: Installling UFO on new(er) machine
« on: July 30, 2014, 09:36:10 pm »You could try some hardware identification software. For example, hwinfo (http://www.hwinfo.com/), but there are many others.
Alternatively try GPU-Z.
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You could try some hardware identification software. For example, hwinfo (http://www.hwinfo.com/), but there are many others.
GL_VENDOR: Microsoft CorporationThe last quoted line tells you what to do.
GL_RENDERER: GDI Generic
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
No hardware acceleration detected.
Update your graphic card drivers.
please try to use the the browser as administrator...!NEVER under any circumstances do this !
Hi, i tried to compile the source today and got Error 51 and Error 2 during ufomodel. Logs are attached.
Thx in advance,
Azrael
Looking at ufoconsole.log I see where the delay is occurring:I have the same issue, only this has been the case for as long as I can remember so I just assumed it was normal. Checking my log shows that the employee subsystem takes 23 second to load.
The whole load process should take about one second, except for this:24 seconds to load "subsystem 'employee'".
GL_VENDOR: Microsoft CorporationYou only have the default windows driver for your graphics card. You'll need to get one from Nvidia.
GL_RENDERER: GDI Generic
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
No hardware acceleration detected.
Update your graphic card drivers.
Where is the contradiction?
Commander, it's painfully obvious that we need to shoot these things down whenever and wherever we see them. We have to stop that from happening at all costs.It's pedantic I know, but the use of "that" is ambiguous - it can easily be read as him saying that we need to stop them from being shot down !
The Corrupter presents a major ground threat due to its large crew complement. More than any other craft we've encountered, the Corrupter is purpose-built to deliver large alien forces to the surface. We have to stop that from happening at all costs.
Commander, it's painfully obvious that we need to shoot these things down whenever and wherever we see them.
Can you also add the savegame, so we can try to reproduce this?Here it is.
ERROR: LE_NotFoundError: Could not get LE with entnum 118 (src/client/battlescape/events/event/actor/e_event_actorclientaction.cpp:48)