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Topics - Muton

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1
Bugs prior to release 2.4 / texture missing
« on: April 20, 2012, 08:49:16 am »
Today 00:00 build

All jpegs are there
i think the extension in the request is missing?!

2012/04/20 08:35:03 No skin for #0 of 'weapons/needlergun/needler_ammo'

2
Coding / compile errors
« on: March 27, 2012, 05:55:33 pm »
since the c++ switch im unable to link ufo2map

and the folder
base/videos
is missing in
master
ufoai_2.4
ufoai_2.3

7zip doesnt like the created archive
videos.pk3

btw.
a subforum 2.5dev would be nice

3
Coding / 2.4dev mem usage (ram eaten up)
« on: December 04, 2011, 08:49:52 am »
Because of lot map errors
i tried some time ago to loop trough all maps and check for errors.
(attached patch [cli command maptest])

There are 2 problems so far
one major is
if you call cli
map day +africa
your available ram is decreasing each time you call a map.

Ive tested this on Win32 and on a fresh debian linux
On windows all ram is used even the swap and than the game run extremely slow
On Linux the ram isnt used much but the swap space used increase until the game simply crash

Im not sure what is causing this
because on windows (im a winuser) ufo.exe dont consume more ram.
Just the system consume more and more ram.

4
Mapping / ufo2map error maps\small_house.map
« on: August 12, 2011, 10:55:15 am »
path: 'maps\small_house.map'
using ./base for writing
...map: 'maps\small_house.map'
...bsp: 'maps\small_house.bsp'
     LEVEL: 0...1...2...3...4...5...6...7...8...9... (time:      0s, #: 259)
 UNITCHECK: 0...1...2...3...4...5...6...7...8...9... (time:      0s, #: 131072)
 CONNCHECK: 0...1...2...3...4...5...6...7...8...9...

5
Bugs prior to release 2.4 / Error: MAX_MAP_LIGHTING
« on: June 11, 2011, 10:38:25 pm »
ufo2map error
-extra -quant 4
maps\shelter\shelter_entrance.map
MAX_MAP_LIGHTING (16784599 exceeded 16777216) - try to reduce the brush size (tex_nature/rock006)

6
Mapping / Radiant Win32 installer
« on: March 01, 2011, 09:16:21 am »
Based on this commit
uforadiant-1.6.0-win32.exe

For those who dont compile radiant themselves

older
uforadiant-1.5.0-win32.exe

7
default.mk curl_config and sdl_config lack --static-libs request
if a static binary is requested

If someone is so kind a apply this patch

I'm again locked out

8
Bugs in older version (2.3.1) / compiler error 2.3.2
« on: February 14, 2011, 11:08:46 am »
I'm on git ad0740deaae75b172761ba32af837fc2b072efad
Sat Feb 12 15:09:46 2011

tried to compile the fixed 2.3.2 but got this error

Compiling: ..\..\src\ports\windows\win_backtrace.c
In file included from C:\UFOAIwin32BUILDenv.old\MinGW\ufoai\src\ports\windows\../../common/common.h:30,
                 from C:\UFOAIwin32BUILDenv.old\MinGW\ufoai\src\ports\windows\../../common/http.h:28,
                 from C:\UFOAIwin32BUILDenv.old\MinGW\ufoai\src\ports\windows\win_backtrace.c:12:
C:\UFOAIwin32BUILDenv.old\MinGW\ufoai\src\ports\windows\../../common/../game/inventory.h:40: error: expected ';', ',' or ')' before 'struct'
C:\UFOAIwin32BUILDenv.old\MinGW\ufoai\src\ports\windows\win_backtrace.c: In function 'exception_filter':
C:\UFOAIwin32BUILDenv.old\MinGW\ufoai\src\ports\windows\win_backtrace.c:294: error: redeclaration of 'crash' with no linkage
C:\UFOAIwin32BUILDenv.old\MinGW\ufoai\src\ports\windows\win_backtrace.c:268: note: previous declaration of 'crash' was here
C:\UFOAIwin32BUILDenv.old\MinGW\ufoai\src\ports\windows\win_backtrace.c:300: warning: format '%d' expects type 'int', but argument 3 has type 'DWORD'
C:\UFOAIwin32BUILDenv.old\MinGW\ufoai\src\ports\windows\win_backtrace.c:300: warning: format '%d' expects type 'int', but argument 4 has type 'DWORD'
C:\UFOAIwin32BUILDenv.old\MinGW\ufoai\src\ports\windows\win_backtrace.c:300: warning: format '%d' expects type 'int', but argument 5 has type 'DWORD'
Process terminated with status 1 (0 minutes, 13 seconds)
2 errors, 3 warnings

9
Newbie Coding / Add production costs value in scriptfiles
« on: January 08, 2011, 08:17:40 pm »
I tried to add a production costs value into scriptfiles (instead of using a hardcoded value)
It worked, except for airplanes the costs are 0 credits

Did i miss something???

The patchfile is without scriptfiles
I've added the value into aircraftmanagement.ufo the same way as for weapons ....

10
Bugs prior to release 2.4 / Elektrolaser just kill (Jan 5 07:00:18)
« on: January 07, 2011, 10:37:59 am »
Binary revision status is Win32 debug
commit 44da92a73850683eaeabf78730093aa08cc19093
Date:   Wed Jan 5 07:00:18 2011 +0100

-------------------------------------------------------------

And again the Elektrolaser just kill all aliens
instead of stun.


11
Feature Requests / more strategy in 2.4
« on: January 06, 2011, 05:38:49 pm »
2.4-dev build
Date:   Wed Jan 5 07:00:18 2011 +0100

-------------------------------------------------------------

I tried to enjoy dev-2.4 (medium difficulty) and i'm disappointed.
The game is nothing more than ground combat
Shoot down an ufo->ground combat
Rule 1: Leave harvesters alone, they are to strong.
and thats in a loop for (ingame)month.

Research is so slow
22 days and 8 scientists for a taman autopsy  ??? or have i assigned nuclear physicist for that job
Productions is also to slow.
I'm barely able to feed a coilgun with ammunition ( to much ground combat )
Researching a laser is out of a question!
Mid of mai and i got coilgun a taman autopsy and ufo theory
and a endless to do list

Aliens wearing already a body armor and a plasma gun :o
Without cheating you'll replay a map n times or loose your soldiers one by one

There is no strategy!
You can't focus on research, because there are no scientist available.
If you loose a soldier your are not able to replace him. There is no replacement!
Labs and workspace is so costly and space intensive you can't afford it.
Selling ufos is more likely a charity bazaar, meaning you get nearly nothing out of it.


My vote for 2.4 goes to strategy++
  • Pilots need stats too, ?ejecting?
  • A wounded soldier can be removed from the roster ( Doctors order )
  • A ground battle can only be 3 times repeated
  • A wounded soldier should receive a TU drop
  • Personal must cost something and should be available (if you do a good job, you can hire more people for less money)
  • A Base should have morale too (based on the fraction where it was build), faster science and construction (good local support)
  • The reword of selling an ufo should correspond with its "health" and bring money  :P
  • Scientists should be able to research machines to build weapons, ammunition, .... faster
  • Production|Disassembling and sell should bring in money, or you sell the blueprints of researched machines (price drop for the item).
  • Selling and buying should be based on the free market economy. If its rare its expensive ... (This way its not possible to produce just lasers and get rich)
  • The cost for a facility (radar) is based on the time needed to build it ( less time means more expensive ) and i need workers to do the job
  • Labs and Production facilities should be upgraded too, to disassemble ufos faster or do faster weapon research (must be researched and produced)
  • Scientist with stats. Engineers good4tech, Doctors good4autopsy, ....
  • Workers with stats. Nurse, cook, bricklayer, millhand, ....
  • Nurses needed for the hospital facility

Ok, we dont want a economy simulation
but more than now

Btw: The Taman death sound is horrible, it sounds like a pig

12
Bugs prior to release 2.4 / gate map no way to roof (Jan 5 07:00:18)
« on: January 06, 2011, 01:13:49 pm »
Binary revision status is Win32 debug
commit 44da92a73850683eaeabf78730093aa08cc19093
Date:   Wed Jan 5 07:00:18 2011 +0100

-------------------------------------------------------------

13
Binary revision status is
commit 44da92a73850683eaeabf78730093aa08cc19093
Date:   Wed Jan 5 07:00:18 2011 +0100

-------------------------------------------------------------

Look

14
Binary revision status is
commit 44da92a73850683eaeabf78730093aa08cc19093
Date:   Wed Jan 5 07:00:18 2011 +0100

-------------------------------------------------------------

Like
Multisampling buffer / swap interval
If you in|de-crement it
you'll earn a game restart (all the time)

I prefer the old method
to show up a red warning
that this change needs a game restart

15
Binary revision status is
commit 44da92a73850683eaeabf78730093aa08cc19093
Date:   Wed Jan 5 07:00:18 2011 +0100

-------------------------------------------------------------

If a ground combat has ended stat increase show up.
If you press a key (mouse or keyboard) during that, the game will freeze (ufo.exe is not responding [0% CPU usage])

You need to kill ufo.exe and restart the mission  :-\

Nothing in the logs

3152326

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