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Topics - mattheus

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1
Feature Requests / loading trouble and combat problems
« on: December 06, 2008, 07:21:57 pm »
Hi!

I took a look on development version over a year. Unfortunately, once in a while save files corrupt. Or ... loading still works, but when time starts to run error drops me out of the game. Its quite difficult to assume when it happends and for how long playing time goes lost. Its very annoying to lost 25 days (last working save was on 1st day of month).

Console says:
ufo: src/client/cl_ufo.c:431: UFO_SearchAircraftTarget: Assertion `ufo->mission' failed.

Also, game complains on console constantly over this:
R_RegisterModelShort: Could not find: 'radar'
Could not find model 'radar'

Or:

R_RegisterModelShort: Could not find: 'ufoyard'
Could not find model 'ufoyard'

I have latest development snapshot from subversion. Also in combat mode aliens are sometimes invisible and I cant use ladders. Maybe it will be corrected with complete new "make maps", but it takes time ...

When we can hope for more stable (and joyful) testing phase?

2
Mapping / Ship map
« on: February 07, 2008, 03:30:09 am »
So - to not to fill map suggestions topic with ship maps, I make new topic for it.

Now I managed to make more real looking bow for ship. It's in moment configured as roll-on/roll-of (RORO) ferry, so it's suitable for shorter distances only (Baltic Sea, Mediterranean, Sea of Japan etc). Unfortunately I was not able to turn most prefab cars (their texture went mad in change of angle). On first deck (floor) is engines and maintance area. Second and third are for cars (so can use higher buses and trucks too). Fourth and fifth should be partially cabin's and restaurant and shopping area. To seventh probably Captains quarters, bridge and bar. Feel free to make suggestions too!

RORO should be fine ship type for searching aliens because quite big open area inside and missions in in short distance ferry suitable areas should be fine because they will be in range from Phalanx land bases. In moment we have fixed locations for missions, I don't know how was it in Terror from Deep, but it should not be problem for us to add some locations to Baltic Sea, North Sea, Carribean, Red Sea, in Indonesian straits and so on. So game will pick up one or more during campaign.

Because my inexperience in mapping ship has quite few details yet and higher decks are completely missing. I hope to hold more shop and restaurant centric arrangement to make clearing ship easier. Aliens should start somewhere in middle / lower decks and Phalanx on roof / helicopter landing area.

[attachment deleted by admin]

3
Linux / development version compiling problem
« on: February 03, 2008, 11:02:23 pm »
Hi!

Current snapshot from subversion gives error on compiling in both of my machines (Ubuntu Gutsy AM62 and x86 versions):

Code: [Select]
Assembler messages:
Fatal error: can't create debug-linux-gnu-x86_64/client/client/menu/m_actions.o: No such file or directory
make: *** [debug-linux-gnu-x86_64/client/client/menu/m_actions.o] Error 2

4
Mapping / Error when loading new self made map
« on: February 02, 2008, 03:37:17 pm »
Hi!

I tried to make new map and after compiling it when I'm running it from game (console: devmap mapname) game starts to load map, but drops back to Geoscape with such error:
"Game Error: G_ClientTeamInfo: unknown fieldSize for edict (0)"

What can I do to fix this?

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