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Topics - Quester

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Feature Requests / Clack. Clack. [b]BOOM![b]
« on: June 27, 2011, 05:37:30 am »
Come here you little green sucka....  I miss the days setting booby traps for the aliens and watchign them troop into a kill zone loaded with high explosive gifts for our visitors from another world.  I have often wondered, how hard is would it be to code and create a claymore-type mine into our little game.  Even special forces carry these types of weapons for settign up ambushes.  And, if you rely on a manned detonator, it would be EW proof.  For me, it makes scense to have manned kill zones to settle these little disputes when the aliens are attempting to assault a position.  Settign up killzones with a set of machine-guns are nice, but they would be more effective if we could include mines.  Not the kind you step on and go boom, but the clack, clack, BOOM! kind of claymore type mine.  To me the game just seems lackign without that kind of firepower.

2
Feature Requests / Where is the air support?
« on: June 21, 2011, 12:21:40 am »
Any chance of us seeing the ablity to strafe a target prior to phalanx landing?

3
Feature Requests / Plasma warheads!!!
« on: April 30, 2011, 06:23:15 am »
Ok, I am tired of my missile launcher being outmoded in a month, and, the grenade launcher gettign all the love with the plasma bombs.  Sometimes, I need something with a HELL of alot more range, and oomf than the thump gun.  Especially when they are in a tight cluster and out of range of even a bounced grenade.  Thing is, when I hit them with a normal HE rocket, the bugs all flip me the bird and laugh.  Well, I wonder what would happen if I hit them with a plasma warhead.  SUCKAS!  BOOM!

4
Feature Requests / New type of Assault Rifle/micro missile launcher
« on: January 18, 2011, 07:53:45 am »
Been playing again, and looking over the weapons.  For me, the rocket launcher, at least in early game, seems kinda pointless.  But, what about some kind of weapon that is a sort of compromise between a large rocket launcher and a heavy machinegun or assault rifle.  The way I see it, it would have a 3 to 5 round magazine and fire armour piercing, mass-reactive high explosive micro rockets, ok, I know that is a mouthfull, but, the way it would work would be the weapon's payload would be line of sight, not an arc like the grenade launcher.  Good for medium and long range fire fights.  However, the shells or rockets, would work in the following manner: 

With an outer core of tungsten it would have the ablity to penetrate meduim armours, and, when the shell has entered the body a small micro-chip inside the shell causes the inner core of the shell to detonate.  An internal explosion of this magnitude is devastating on all biologicals, and, as such, one hit is usually enough to guarntee a kill.

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Feature Requests / Deep Space Boarding Actions?
« on: January 17, 2011, 07:35:37 am »
Hello, I am new here and, this is my first post.  But, as I have been playing UFO:AI for about 2 months now, I have come up with an intresting idea for a mission.  I do not know if this is in the game already, but, what about a boarding action?  As in, if a large intersteller UFO is located, a team boards it, and, either takes it over, or, sabatoges it.  This can be done a number of ways, destruction of engines, shields, and other mission and travel vital equipment.  With this in mind it could be a way to also intruduce a new type of bug as well.  Something that is scrictly spaceborne and meant to defend these larger mother ships.  Capturing or recovering one of these aliens could be tricky due to thier speciallized environ. 

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