project-navigation
Personal tools

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Thyranim

Pages: [1] 2 3 ... 6
1
Newbie Coding / Re: Compiling Error radiant - "no such file"
« on: September 26, 2009, 04:26:22 pm »
sorry, wasn't able to answer before
used your package and got it compiled without any error

some things can be so easy  ::)

2
Newbie Coding / Compiling Error radiant - "no such file"
« on: September 24, 2009, 11:56:26 pm »
Revision 26341

Code: [Select]
||=== uforadiant, windows_debug ===|
||warning: command line option "-Wno-non-virtual-dtor" is valid for C++/ObjC++ but not for C|
||warning: command line option "-Wno-non-virtual-dtor" is valid for C++/ObjC++ but not for C|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|7|error: gtksourceview/gtksourcelanguagemanager.h: No such file or directory|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|8|error: gtksourceview/gtksourcestyleschememanager.h: No such file or directory|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|9|error: gtksourceview/gtksourceview.h: No such file or directory|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp||In constructor 'gtkutil::SourceView::SourceView(const std::string&, bool)':|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|26|error: 'GtkSourceStyleSchemeManager' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|26|error: 'styleSchemeManager' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|26|error: 'gtk_source_style_scheme_manager_get_default' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|27|error: 'gtk_source_style_scheme_manager_set_search_path' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|28|error: 'gtk_source_style_scheme_manager_force_rescan' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|30|error: 'gtk_source_language_manager_new' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|31|error: 'gtk_source_language_manager_set_search_path' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|33|error: 'GtkSourceLanguage' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|33|error: 'lang' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|33|error: 'gtk_source_language_manager_get_language' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|40|error: 'gtk_source_buffer_new_with_language' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|41|error: 'gtk_source_buffer_set_highlight_syntax' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|43|error: 'gtk_source_view_new_with_buffer' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|43|error: 'GTK_SOURCE_VIEW' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|49|error: 'gtk_source_view_set_show_line_numbers' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|50|error: 'gtk_source_view_set_auto_indent' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|60|error: 'gtk_source_view_set_tab_width' was not declared in this scope|
..\..\src\tools\radiant\libs\math\Vector3.h|362|warning: 'g_vector3_axes' defined but not used|
||=== Build finished: 20 errors, 3 warnings ===|
||=== Build finished: 20 errors, 3 warnings ===|


don't know how to fix

3
Discussion / Re: Why is the "saved game during combat" thread locked?
« on: September 09, 2009, 12:30:43 pm »
every attribute the game sets, can be unset by the user

4
Bugs prior to release 2.3 / Re: R25862 - black models
« on: September 09, 2009, 12:26:54 pm »
Same Problem was on my side with my GF7-card
Quote
GL_RENDERER: GeForce 7300 GT/AGP/SSE2
GL_VERSION: 2.1.2
i was unable to use shaders too - whatever driver version i've used, everytime black models

Quote
GL_RENDERER: GeForce GTX 285/PCI/SSE2
GL_VERSION: 3.1.0
i had to replace my card cause of broken fan and now everything works fine, including shaders

don't know if the shaders require gl-3 or if just nvidia is unable to use shaders with GF7 ... don't have a clue :(

5
Bugs prior to release 2.3 / Re: R25862 - black models
« on: September 08, 2009, 10:47:10 am »
I'm missing that? Oh gewd loard. No.

The shaders work fine for you guys? How do I fix this?

other drivers / other graphics card...
for me it was the last

6
Bugs prior to release 2.3 / Re: More issues w/Codeblocks packaging script
« on: September 03, 2009, 09:41:23 pm »
R25994 - Crash on compiling radiant

Log:
Code: [Select]
||=== ufo, windows_debug ===|
D:\_Development\UFOAISVN\ufoai-trunk\src\client\campaign\cp_fightequip_callbacks.c|136|warning: 'AII_GetTechnologyToDisplay' defined but not used|
D:\_Development\UFOAISVN\ufoai-trunk\src\client\renderer\r_error.h|48|warning: 'R_CheckErrorDebug' defined but not used|
||=== uforadiant, windows_debug ===|
||warning: command line option "-Wno-non-virtual-dtor" is valid for C++/ObjC++ but not for C|
||warning: command line option "-Wno-non-virtual-dtor" is valid for C++/ObjC++ but not for C|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\filechooser.cpp|149|warning: 'shortcutFoldersInBaseDir' defined but not used|
||warning: command line option "-Wno-non-virtual-dtor" is valid for C++/ObjC++ but not for C|
||warning: command line option "-Wno-non-virtual-dtor" is valid for C++/ObjC++ but not for C|
||warning: command line option "-Wno-non-virtual-dtor" is valid for C++/ObjC++ but not for C|
||warning: command line option "-Wno-non-virtual-dtor" is valid for C++/ObjC++ but not for C|
||warning: command line option "-Wno-non-virtual-dtor" is valid for C++/ObjC++ but not for C|
||warning: command line option "-Wno-non-virtual-dtor" is valid for C++/ObjC++ but not for C|
||warning: command line option "-Wno-non-virtual-dtor" is valid for C++/ObjC++ but not for C|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\radiant\dialogs\modelselector.cpp|31|warning: 'ui::<unnamed>::SKIN_ICON' defined but not used|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\radiant\exec.cpp||In function 'void exec_spawn_process(ExecCmd*, void (*)(void*))':|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\radiant\exec.cpp|196|warning: statement has no effect|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\radiant\exec.cpp||In function 'void exec_run(Exec*)':|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\radiant\exec.cpp|396|warning: statement has no effect|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\radiant\pathfinding\Routing.h|12|warning: 'routing::m_routingShader' defined but not used|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\radiant\server.cpp|204|warning: 'dllexport' attribute ignored|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z16accelerator_nullv':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\gtkutil\accelerator.h|71|multiple definition of `accelerator_null()'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z15bitfield_enablejj':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\generic\bitfield.h|90|multiple definition of `bitfield_enable(unsigned int, unsigned int)'|
.objs\radiant\src\tools\radiant\libs\gtkutil\accelerator.o:D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\generic\bitfield.h|90|first defined here|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z16bitfield_disablejj':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\generic\bitfield.h|93|multiple definition of `bitfield_disable(unsigned int, unsigned int)'|
.objs\radiant\src\tools\radiant\libs\gtkutil\accelerator.o:D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\generic\bitfield.h|93|first defined here|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z13GlobalRadiantv':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\include\iradiant.h|168|multiple definition of `GlobalRadiant()'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z15widget_set_sizeP10_GtkWidgetii':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\gtkutil\widget.h|30|multiple definition of `widget_set_size(_GtkWidget*, int, int)'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z18widget_set_visibleP10_GtkWidgetb':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\gtkutil\widget.h|40|multiple definition of `widget_set_visible(_GtkWidget*, bool)'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z17widget_is_visibleP10_GtkWidget':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\gtkutil\widget.h|48|multiple definition of `widget_is_visible(_GtkWidget*)'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z21widget_toggle_visibleP10_GtkWidget':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\gtkutil\widget.h|52|multiple definition of `widget_toggle_visible(_GtkWidget*)'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z17widget_queue_drawR10_GtkWidget':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\gtkutil\widget.h|134|multiple definition of `widget_queue_draw(_GtkWidget&)'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z19widget_make_defaultP10_GtkWidget':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\gtkutil\widget.h|140|multiple definition of `widget_make_default(_GtkWidget*)'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z19window_set_positionP10_GtkWindowRK14WindowPosition':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\gtkutil\window.h|73|multiple definition of `window_set_position(_GtkWindow*, WindowPosition const&)'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o:d:\_development\codeblocks\mingw\bin\..\lib\gcc\mingw32\4.4.0\include\c++\cstring|118|multiple definition of `std::strstr(char*, char const*)'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z12string_emptyRKSs':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\string\string.h|41|multiple definition of `string_empty(std::string const&)'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z14string_comparePKcS0_':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\string\string.h|55|multiple definition of `string_compare(char const*, char const*)'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z12string_equalRKSsS0_':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\string\string.h|61|multiple definition of `string_equal(std::string const&, std::string const&)'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z11string_lessPKcS0_':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\string\string.h|73|multiple definition of `string_less(char const*, char const*)'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z21string_compare_nocasePKcS0_':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\string\string.h|87|multiple definition of `string_compare_nocase(char const*, char const*)'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z23string_compare_nocase_nPKcS0_j':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\string\string.h|96|multiple definition of `string_compare_nocase_n(char const*, char const*, unsigned int)'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z19string_equal_nocasePKcS0_':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\string\string.h|103|multiple definition of `string_equal_nocase(char const*, char const*)'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z21string_equal_nocase_nPKcS0_j':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\string\string.h|110|multiple definition of `string_equal_nocase_n(char const*, char const*, unsigned int)'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z18string_less_nocasePKcS0_':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\string\string.h|117|multiple definition of `string_less_nocase(char const*, char const*)'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z13string_lengthRKSs':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\string\string.h|130|multiple definition of `string_length(std::string const&)'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z11string_copyPcPKc':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\string\string.h|143|multiple definition of `string_copy(char*, char const*)'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z10string_newj':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\string\string.h|181|multiple definition of `string_new(unsigned int)'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z14string_releasePcj':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\string\string.h|187|multiple definition of `string_release(char*, unsigned int)'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z11string_swapRPcS0_':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\string\string.h|208|multiple definition of `string_swap(char*&, char*&)'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z19string_to_lowercasePc':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\string\string.h|220|multiple definition of `string_to_lowercase(char*)'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z22string_contains_nocasePcS_':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\string\string.h|237|multiple definition of `string_contains_nocase(char*, char*)'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o||In function `Z16GlobalUndoSystemv':|
D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\include\iundo.h|148|multiple definition of `GlobalUndoSystem()'|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o:D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\string\string.h|47|first defined here|
.objs\radiant\src\tools\radiant\radiant\pathfinding\RoutingLumpLoader.o:D:\_Development\UFOAISVN\ufoai-trunk\build\projects\..\..\src\tools\radiant\libs\string\string.h|67|first defined here|
||=== Build finished: 33 errors, 17 warnings ===|

7
Feature Requests / Re: Armour names
« on: September 02, 2009, 09:44:28 am »
"medium" like "half body" and not "medium-thick" ?

8
Feature Requests / Re: Armour names
« on: September 01, 2009, 11:18:28 pm »
But for example the site talks about a "Heavy Nanoplate Suit". Is that included in the game? I can't tell. What do I need to do to research it? Is http://ufoai.ninex.info/wiki/images/Research_tree.png accurate? If so I have researched "Alien Medium Armour" and "Heavy Nanoplate Suit" did not show...

As you can see in the legend on the lower right of the picture
"Heavy Nanoplate Suit" is "planned out, but not yet included in the game"

9
Discussion / Re: Long time follower... wishing to helpout
« on: September 01, 2009, 03:17:23 pm »
woooh ftp-space :D
sounds great :D

10
Feature Requests / Re: Reactionary fire hell
« on: August 30, 2009, 12:38:15 pm »
perhaps it would help, that reaction fire only happens as reaction to the soldier moved?
i noticed sometimes, that I move one soldier, and the other got shot over and over again by reaction fire
and no, they didn't stand side by side... the one was on the left side of an building, outside LOS, the other on the right side, inside 3x LOS

11
Feature Requests / Re: Terror From the Deep (Something to think about)
« on: August 30, 2009, 12:33:11 pm »
same was for me. i loved xcom1 and i also loved xcom2 ... an xcom 2 1/2 or something similar would have been great, so that there is both :D
but it never happend :(

i don't think that the thread was started to say, that all of the xcom-features and equipment should be copied in this UOF:AI game...

i understand it so, as a creative director so that this game does not only fight on ground as xcom1 but also does fight under water as xcom2... without copying anything as there is not copied anything before, there doesn not have to be copied anything in the future ;)

but the question stays, if there is a slight possibility for the latergame to have both: fight on ground and fight under water

i believe that there are enough people who are willing to be creative to get names and texts for the equipment if necessary so we don't have to get in any copyright-trouble ;)

12
Discussion / Re: Why is the "saved game during combat" thread locked?
« on: August 29, 2009, 11:56:08 am »
make a suggestion of a feature, make a wish, ok
i think the least of all suggestions will be declined in the beginning.
so all and everyone can discuss in how to do this and if yes or no

but this save-wish is one, that will not ever be in the main-game
every other change or improvmenet or addition can be discussed with all pros and cons so that there is a solution at the end of the long discussion with which everyone can live with

only because of this "this will never be in the main game" someone should create a thread in the user-mod forum so anyone who wants this feature can discuss there who to do this.

as you mentioned, this would be an unofficial patch than, a mod

it's nothing else as in openttd, other than the fact that you have got the decision of never getting this inside the main game and so should continue the discussion in another forum

the orignial thread wouldn't have been locked if the discussion in the official discussion thread would have stopped and continued in the user-mod-forum


so continue any discussion here of what to do and what not to do is just a waste in time ;)


(hopefully it's still understandable?  ??? )

13
Discussion / Re: Why is the "saved game during combat" thread locked?
« on: August 29, 2009, 01:22:28 am »
I completely disagree. The "final decision" you are referencing was made by official developers and concerns only the official SVN repository. However, there may be other potential patch coders out there who would be interested in "new ideas" on this topic. Therefore, I cannot agree with your statement that such "new ideas" are "irrelevant".

and because of this you can open a thread in "user modifications" so that anyone able to do this can create a mod for the game so you are able to save during battlescape...

but a discussion in the official forums / threads won't do or change anything

so discussion about anything possible to create a "save during battle"-mod should be started / continued in the user-mod forum

14
Windows / Re: Radiant Related Compilations Error
« on: August 28, 2009, 11:34:12 am »
same here...

same revision, same errors

15
Newbie Coding / Re: Meet the Newbie !
« on: August 23, 2009, 01:44:11 pm »
Hm, i'll give it a try and leave update ;)

Update:
whoops .... didn't work and i wasn't able to read the words in the error message ...
didn't find pk3-files .... of course, forgot to archive them :D

created and restarted the nsis-script
currently compressing

installpackage created successfully

Pages: [1] 2 3 ... 6