project-navigation
Personal tools

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Thyranim

Pages: [1]
1
Newbie Coding / Compiling Error radiant - "no such file"
« on: September 24, 2009, 11:56:26 pm »
Revision 26341

Code: [Select]
||=== uforadiant, windows_debug ===|
||warning: command line option "-Wno-non-virtual-dtor" is valid for C++/ObjC++ but not for C|
||warning: command line option "-Wno-non-virtual-dtor" is valid for C++/ObjC++ but not for C|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|7|error: gtksourceview/gtksourcelanguagemanager.h: No such file or directory|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|8|error: gtksourceview/gtksourcestyleschememanager.h: No such file or directory|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|9|error: gtksourceview/gtksourceview.h: No such file or directory|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp||In constructor 'gtkutil::SourceView::SourceView(const std::string&, bool)':|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|26|error: 'GtkSourceStyleSchemeManager' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|26|error: 'styleSchemeManager' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|26|error: 'gtk_source_style_scheme_manager_get_default' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|27|error: 'gtk_source_style_scheme_manager_set_search_path' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|28|error: 'gtk_source_style_scheme_manager_force_rescan' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|30|error: 'gtk_source_language_manager_new' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|31|error: 'gtk_source_language_manager_set_search_path' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|33|error: 'GtkSourceLanguage' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|33|error: 'lang' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|33|error: 'gtk_source_language_manager_get_language' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|40|error: 'gtk_source_buffer_new_with_language' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|41|error: 'gtk_source_buffer_set_highlight_syntax' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|43|error: 'gtk_source_view_new_with_buffer' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|43|error: 'GTK_SOURCE_VIEW' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|49|error: 'gtk_source_view_set_show_line_numbers' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|50|error: 'gtk_source_view_set_auto_indent' was not declared in this scope|
D:\_Development\UFOAISVN\ufoai-trunk\src\tools\radiant\libs\gtkutil\SourceView.cpp|60|error: 'gtk_source_view_set_tab_width' was not declared in this scope|
..\..\src\tools\radiant\libs\math\Vector3.h|362|warning: 'g_vector3_axes' defined but not used|
||=== Build finished: 20 errors, 3 warnings ===|
||=== Build finished: 20 errors, 3 warnings ===|


don't know how to fix

2
Having 2 or more Missile-Batteries in base and deconstructing one of them, deactivates all others as well.

3
Discussion / Homepage - CSS issue
« on: July 09, 2009, 03:30:21 pm »
Don't knwo where else to put this,
but on the homepage http://ufoai.sourceforge.net/ is an issue with the css-formatting

when hovering the top buttons and hitting the left or top border of the button, it becomes flickering

problem can be found inside the default.css file.
in section
Code: [Select]
.subHeader .navigation a.tab:hover {it says
Code: [Select]
left:1px;
top:1px;

and thats the faulty part. disabling both lines removes this flickering effect without changing any visual effects.

4
i was picking up plasma pistols and ammo from dead alien

when trying to put something to inventory when there are not enough TUs left, the game crashes with assertion failure

Code: [Select]
Assertion failure!

Program: D:\_Games\GPL\UFOAI\ufo.exe
File: C:\SVN Update\src\game\g_client.c
Line: 2201
Expression: fromItem

Ignore ->

Code: [Select]
Assertion failure!

Program: D:\_Games\GPL\UFOAI\ufo.exe
File: C:\SVN Update\src\game\g_client.c
Line: 965
Expression: fItem

Ignore -> Quit

File attached was created after crash.
Errorreport?

5
Bugs prior to release 2.3 / Prob with stairs on +farm
« on: June 27, 2009, 12:44:53 am »
I'm using r24861 of odies build ( http://ufoai.ninex.info/forum/index.php?topic=3462.msg27717#msg27717 )
and not possible to go upstairs the houses...
is this a similar problem or another one? ^^

oh, map is "+farm"
there a something like warehouses (? correct word?) and normal houses.
stairs in normal houses are not working, others are... weird ...

6
Bugs prior to release 2.3 / R24810 - Grenade Launcher + Frag Shells
« on: June 24, 2009, 09:41:50 pm »
when using the grenade launcher with frag shells laoded, it sems like it has a range of 0 and the shell explodes on firing.

there are many small frags coming out of my soldier with a very short range towards the target... ?

the only topic i've found on searching is this one
http://ufoai.ninex.info/forum/index.php?topic=1457.0
2007 :D

7
FAQ / Trunk - usehomedir
« on: June 24, 2009, 11:21:15 am »
Hi everyone,

first many thanks to all of you for making this game! I've always been a great fan of the x-com series (ok, mainly ufo and tftd ^^ ) and was overjoyed hearing of this project :D


but now to my question...
i've first downloaded the stable release and found the possibility, to force the game to use the basedir to store all data, and not the app-data-dir (vista-user).
now using the dev-release I noticed, that i won't work anymore... is there a reason why?

using "+set fs_usehomedir 0" or "+set basedir" with a relativ path show the same result: all data still saved in app-data :(

Pages: [1]