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Feature Requests / Re: Saving during missions.
« on: July 21, 2014, 10:37:34 am »I assumed that someday you would want to put it on the market.This is an open source game. That means (roughly) anyone can do what they want with it. Open source means it is already released to the "market".
If you mean selling the game, I don't believe that was ever the intention. Personally I would say that your implication of "putting it on the market" would mean at some point making it Closed Source which is completely against the concept of Open Source.
Since I am completely unqualified to contribute to your effort in any way and any comments I might make would only be my opinion and not at all relevant to your personal goal of 'having fun'.Why do you suggest you are completely unqualified to contribute?
The aim of the game being Open Source means that any can contribute to making the game better. You can provide ideas, and if the development team believe that it is worth spending the time to code, will implement it.
Alternatively, if they don't agree with it or don't consider it a priority then you can code it yourself, or find a friend who can, and the changes can be submitted for consideration for inclusion into the "official" project. Alternatively, you could maintain a seperate alternative version of the game with your own features. The project is "Open" to all these options.
If the above is true then you certainly can do what ever you wish and any critical comments are absolutely out of place.Even if the game were being developed towards a "completion" point and sale, the developers are still allowed their opinion on how they think the game mechanics should operate. I don't see why them being able to do what they wish is dependent on whether the game is available for sale or not?? o.O
Critical comments however, are not out of place. If they are constructive then they can be helpful. If they are not constructive, or don't fit with the vision of the devs, then they can be happily ignored.