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Discussion / Re: Thank you and some feedback.
« on: November 29, 2009, 10:15:12 pm »- How to specifically improve that situation?
As I know little of what is possible to do and what is already planned, I tried to stay away from suggesting specific solutions in favour of having an open discussion about various ways of dealing with the problems.
Points like three and five are things I have no idea on how to solve as I don't know the coding behind these parts.
Points like six and ten has quite obvious solutions like saving shot reservation settings and only having soldiers stop if they spot a hostile. I have no idea on how these things could be implemented, though.
Point like two and seven are special as they involve many aspects of the game. How it plays and how it feels, as well as how it's coded.
As for point four, this happened to me when I wanted to try out some new tech and wanted to speed up the climbing of the tech-tree. I set the research time to one for all research projects and researched about eight at one time with one scientist on each. As all eight projects finished at the same time the game seemed to play eight you've-got-mail-sounds at the same time. These eight sounds seemed to have stacked in amplitude resulting in a much louder sound than if I had only received one mail.
As this would not be likely to happen in a normal game, I guess there is little harm in it.