Hello and thanks to all who work hard with making this game.
I recently found a couple of notes I made while playing version 2.3 Dev r26563 and figured some might be of interest.
1: Civilians on ALL maps.
Doesn't the aliens ever crash in uninhabited areas? I know the earth is overpopulated but what are the odds that I always shoot them down over populated areas?
2: Annoying ambidient sound loops.
Especially the alien engine on harvesters where I usually stand a while to gather the troops before moving in. I've actually replaced that sound file with a silent file.
3: Tracers not from muzzles.
At least for some weapons, the tracers from bullets or beams seems not to originate from the muzzle of the gun.
4: Message sound stacks.
If several messages are received at once, the sound get's very loud. Granted, this hardly ever happens but still...
5: CTD Bug: Com_AddToInventory: No free inventory space!
This has happened twice when entering tactical combat.
6: Shot reservations settings are not saved between sessions and needs to be changes every time you start the game. This means that each time I start the game I have to go through and click for each soldier how many TUs to save for reaction shots. Mildly annoying.
7: Fast flying camera cause eye strain.
During the alien turn the camera follows the shots fired by aliens. While this tells you where they are and what they shoot at the quick jumping and panning of the camera hurts my eyes.
8: TUs required and TUs left, displayed next to the mouse, are hard to read when over light terrain such as base concrete. Not very annoying but still...
9: Randomly generated maps lacks variation in buildings, environment types and terrain features. I guess this is something that is considered and is due to lack of mappers and modellers.
10: Soldiers stop when they spot civilians.
Seems somewhat unnecessary unless the civilian is infected and constitutes a threat.
Some of thee notes might be well known, some might not. Some may be easy to solve, some might be impossible. I don't know. Either way, I want to thank the people working with this game, doing their best in making it an enjoyable experience.