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Messages - Kaerius

Pages: [1] 2 3 ... 6
1
Feature Requests / Re: 1920x1080 resolution, also known as 1080p.
« on: November 15, 2013, 09:30:51 pm »
Yeah my 1080p monitor(16:9) and Geforce 660 GTX only had 16:10 and 4:3 resolutions listed. Not one single 16:9 resolution. It's like the code specifically excluded the ones my monitor supports. (But it listed stuff like 1440x900, 1920x1200, 2560x1600, 2048x1536, etc).


2
Feature Requests / Re: 1920x1080 resolution, also known as 1080p.
« on: October 30, 2013, 07:15:08 pm »
Well I wanted to run it in 1920x1080, but I guess the principle still applies.

3
Feature Requests / 1920x1080 resolution, also known as 1080p.
« on: October 23, 2013, 10:01:37 pm »
Can't be too much to ask for can it? Lots of oddball resolutions are supported, but not the one that's arguably the most standardized since 1280x1024.

4
Offtopic / Re: Concepts
« on: September 21, 2009, 12:26:48 pm »
I think you could have a decent career in miniature making if that's how good you are on first attempt. Although I will grant that "green stuff" is harder to use than the clay you'll find in arts and crafts type shops(polymer clay)... which is what I guess you used.

5
Offtopic / Re: Why English is So Hard (Lafters)
« on: September 08, 2009, 12:39:26 am »
I'm swedish, and we have english as a required class in school from grade 7 and onwards.

Mind you I had an interest in english, and in computers, so by the time I was 13 and actually had to learn it in class, I was reading books in it for leisure(though I should warn folks that anything by Tolkien is a horrible pick for a first book to read in english, I found reading the hobbit like wadding through mud).

If lawyers are disbarred and clergymen defrocked, doesn't it follow that electricians can be delighted, musicians denoted, cowboys deranged, models deposed, dry cleaners depressed, laundry workers decreased, bedmakers debunked, baseball players debased, landscapers deflowered, students degraded, teachers declassified, software engineers detested, and musical composers decomposed.

6
Discussion / Re: Production time or cost normalization
« on: September 06, 2009, 08:51:48 pm »
Realism-wise, yeah phalanx has a monopoly and could get huge sums for alien tech.

And to completely sink destructovator's argument: phalanx is backed by every government, and it would only make sense for those governments to be the buyers of the alien tech, they'd want it to upgrade their army to help defend against these alien attacks, even if they ship off all the best-of-the-best to phalanx, I don't buy that they then sit on their laurels and waive all responsibility for defending themselves.

7
Windows / Re: uforadiant - missing dll.
« on: September 06, 2009, 05:53:28 pm »
The problem was the compiler was running radiant during compile which meant some things weren't getting compiled. I ended up needing to manually tell it to compile game, ufo and ufo_ded, because they were being skipped.

Next hurdle: http://static.ufo.ludwigf.org/maps/Maps is borked, so the map-get script doesn't work... which means I either compile for a few hours or scavange a prepack for maps.

8
Windows / Re: uforadiant - missing dll.
« on: September 06, 2009, 04:47:15 pm »
Ok, found the runtime exe that unpacked those... and added contrib/dll to path. But now I'm getting "Engine Path Not Found", with two file path fields, one for Engine Path and one for Compiler Binary.

9
Windows / uforadiant - missing dll.
« on: September 06, 2009, 04:40:11 pm »
Not sure where this dll is supposed to be, but during compile I got this error:

uforadiant.exe - cannot find component.
This program could not be started because libgdk-win32-2.0-0.dll could not be found. This problem might be fixed by reinstalling the program.

Code: [Select]
Checking for existence: C:\Program\UFO-SVN\radiant\uforadiant.exe
Executing: "C:\Program\UFO-SVN\radiant\uforadiant.exe"  (in C:\Program\UFO-SVN\radiant)
Process terminated with status -1073741515 (3 minutes, 28 seconds)

10
Bugs prior to release 2.3 / Re: Mission flicker - R25832
« on: September 06, 2009, 04:11:41 pm »
It was the latest uploaded build in odie's thread yesterday.

But yes, I'm currently re-downloading the SVN(now that I know what caused the compile errors) and should have the latest build running soon.

11
Windows / Re: Undefined reference to mcount - compiling errors.
« on: September 06, 2009, 03:46:08 pm »
Actually I wasn't mixing, it was just so long since I last updated my SVN that I guess the effect was similar...

Cleaned out the folder and reupdating now...

12
Bugs prior to release 2.3 / Mission flicker - R25832
« on: September 06, 2009, 03:35:22 pm »
A common occurance in this build is that during missions you are kicked back to world map and have to start the mission over again. Very annoying when it happens several times while you're tracking down, or already cornered the last alien.

It's possibly related to having retried the mission.

It may also affect relations with nations favorably, as it didn't take me very long to get them to exuberant with a bunch of this happening. My guess is every kill I made counted, even if the mission flickered.

13
Windows / Re: map-get - bad syntax
« on: September 05, 2009, 07:54:17 pm »
That did it... now if I could only get ufo2map to compile...

14
Design / Re: Tachyon?
« on: September 05, 2009, 07:36:18 pm »
Heh, I remember reading about tachyons when they had just been discovered, way back when, and I think the article basically said that they traveled back in time. The trace elements appeared before the particles themselves did or somesuch. ;)

15
Windows / map-get - bad syntax
« on: September 05, 2009, 07:30:34 pm »
Ok... so the documentation for using map-get is non-existant, but it's apparently a python script, so I downloaded python(3.1)... still wasn't making it run, so I opened the python GUI, opened the script in it, and told it to run module... only to run into a syntax error in the script!

Code: [Select]
def run(cmd, mandatory=True):
    print cmd
    if os.system(cmd) and mandatory:
        sys.stderr.write('Faild to run: %s' % cmd)
        sys.exit(2)/code]

It says SyntaxError, invalid syntax, and highlights the "cmd" part.

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