project-navigation
Personal tools

Author Topic: Mission flicker - R25832  (Read 2895 times)

Offline Kaerius

  • Rookie
  • ***
  • Posts: 85
    • View Profile
Mission flicker - R25832
« on: September 06, 2009, 03:35:22 pm »
A common occurance in this build is that during missions you are kicked back to world map and have to start the mission over again. Very annoying when it happens several times while you're tracking down, or already cornered the last alien.

It's possibly related to having retried the mission.

It may also affect relations with nations favorably, as it didn't take me very long to get them to exuberant with a bunch of this happening. My guess is every kill I made counted, even if the mission flickered.

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: Mission flicker - R25832
« Reply #1 on: September 06, 2009, 03:45:33 pm »
At first, look to the game console after that "kicking". Are they something about "Actor is still moving"? If yes, update your UFOAI to the current trunk.

Offline geever

  • Project Coder
  • PHALANX Commander
  • ***
  • Posts: 2561
    • View Profile
Re: Mission flicker - R25832
« Reply #2 on: September 06, 2009, 03:46:31 pm »
R25832 is quite old, try the latest (r26069 ATM).

-geever

Offline Kaerius

  • Rookie
  • ***
  • Posts: 85
    • View Profile
Re: Mission flicker - R25832
« Reply #3 on: September 06, 2009, 04:11:41 pm »
It was the latest uploaded build in odie's thread yesterday.

But yes, I'm currently re-downloading the SVN(now that I know what caused the compile errors) and should have the latest build running soon.