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Topics - Kaerius

Pages: [1] 2
1
Feature Requests / 1920x1080 resolution, also known as 1080p.
« on: October 23, 2013, 10:01:37 pm »
Can't be too much to ask for can it? Lots of oddball resolutions are supported, but not the one that's arguably the most standardized since 1280x1024.

2
Windows / uforadiant - missing dll.
« on: September 06, 2009, 04:40:11 pm »
Not sure where this dll is supposed to be, but during compile I got this error:

uforadiant.exe - cannot find component.
This program could not be started because libgdk-win32-2.0-0.dll could not be found. This problem might be fixed by reinstalling the program.

Code: [Select]
Checking for existence: C:\Program\UFO-SVN\radiant\uforadiant.exe
Executing: "C:\Program\UFO-SVN\radiant\uforadiant.exe"  (in C:\Program\UFO-SVN\radiant)
Process terminated with status -1073741515 (3 minutes, 28 seconds)

3
Bugs prior to release 2.3 / Mission flicker - R25832
« on: September 06, 2009, 03:35:22 pm »
A common occurance in this build is that during missions you are kicked back to world map and have to start the mission over again. Very annoying when it happens several times while you're tracking down, or already cornered the last alien.

It's possibly related to having retried the mission.

It may also affect relations with nations favorably, as it didn't take me very long to get them to exuberant with a bunch of this happening. My guess is every kill I made counted, even if the mission flickered.

4
Windows / map-get - bad syntax
« on: September 05, 2009, 07:30:34 pm »
Ok... so the documentation for using map-get is non-existant, but it's apparently a python script, so I downloaded python(3.1)... still wasn't making it run, so I opened the python GUI, opened the script in it, and told it to run module... only to run into a syntax error in the script!

Code: [Select]
def run(cmd, mandatory=True):
    print cmd
    if os.system(cmd) and mandatory:
        sys.stderr.write('Faild to run: %s' % cmd)
        sys.exit(2)/code]

It says SyntaxError, invalid syntax, and highlights the "cmd" part.

5
Windows / Undefined reference to mcount - compiling errors.
« on: September 05, 2009, 06:28:09 pm »
I have no idea what's causing these... but I just installed the newest codeblocks, and set up all the paths and stuff, did everything the wiki told me for setting it up, including adding directories to my windows path and copying dlls to UFO:AI dir.

Code: [Select]
||=== ufo2map, windows ===|
.objs\ufo2map\src\common\ioapi.o||In function `fopen_file_func':|
C:\Program\UFO-SVN\src\common\ioapi.c|72|undefined reference to `mcount'|
.objs\ufo2map\src\common\ioapi.o||In function `fread_file_func':|
C:\Program\UFO-SVN\src\common\ioapi.c|95|undefined reference to `mcount'|
.objs\ufo2map\src\common\ioapi.o||In function `fwrite_file_func':|
C:\Program\UFO-SVN\src\common\ioapi.c|107|undefined reference to `mcount'|
.objs\ufo2map\src\common\ioapi.o||In function `ftell_file_func':|
C:\Program\UFO-SVN\src\common\ioapi.c|116|undefined reference to `mcount'|
.objs\ufo2map\src\common\ioapi.o||In function `fseek_file_func':|
C:\Program\UFO-SVN\src\common\ioapi.c|127|undefined reference to `mcount'|
.objs\ufo2map\src\common\ioapi.o:C:\Program\UFO-SVN\src\common\ioapi.c|151|more undefined references to `mcount' follow|
||=== Build finished: 6 errors, 0 warnings ===|

6
FAQ / Codeblocks updating help! No msys.bat
« on: September 05, 2009, 01:55:42 pm »
I haven't been checking in for a while so... when I finally got back here, updated to latest SVN and tried to compile, only to run into a bunch of errors. So I checked the wiki to try and figure out what went wrong, and it mentions keeping your codeblocks up to date, with msys.bat. I apparently do not have msys.bat... I guess it wasn't included in my prepackaged codeblocks download back then.

So, anyone who can help me getting msys installed so I can update codeblocks? Or should I just reinstall it and set everything up again?

7
Feature Requests / Various bugs (2.2 trunk rev 12269)
« on: October 08, 2007, 03:41:13 pm »
I'll start with something obvious and probably just incomplete: Power armour. It gives the soldiers funny purple pyramid shaped hats, the walk animation is awkward/glitchy, and bolt rifles seem to protrude from the soldiers' foreheads.

http://hem.bredband.net/b300661/funnyhat.jpg
http://hem.bredband.net/b300661/funnyhat2.jpg

Secondly... the camera has gone glitchy, usually when its not your turn, it's very jerky and often scrolls away from the action. It's especially bad during grenade throws(player turn), it scrolls far away from the grenade toss pretty much every time(cameraman afraid of grenades?).

Thirdly, weapons and equipment on my interceptors randomly vanish into thin air, often leaving me with no eligable interceptors when a UFO arrives, because none of them have any weapons equiped. I have no clue what causes this, could be anything from doing a mission, to completing a science project, to it changing to a new month.

And fourth, least serious and mainly just a laugh, figured I'd share, get a load of this picture:

http://hem.bredband.net/b300661/sniperplane.jpg

Oh and I managed to get a soldier with the rather uhm... revealing name: Fancy Bush.

8
Windows / Getting rsync to work in XP?
« on: October 08, 2007, 11:11:52 am »
I downloaded cwrsync, and have followed some instructions on how to get it to work in NT(XP is an NT system...)

However it just won't work. I'm trying to use it to download the pre-compiled map pack so I don't have to spend 6 hours compiling maps again...

9
Feature Requests / Another gamestopper bug (2.2 trunk rev 12241)
« on: October 07, 2007, 12:06:55 pm »
During tactical missions, after the aliens second turn, it doesn't become your turn again. So you have two turns to exterminate the aliens, or the game gets perpetually stuck in "it's not your turn."

PS: This in the binary release, haven't tested in the one I compiled myself.

10
Feature Requests / Possible gamestopper bug (2.2 trunk rev 12241)
« on: October 07, 2007, 07:31:45 am »
After much reading of tutorials, mishaps, and so on, I managed to download the source, and compile it.

I managed to get the game running, build my first base, sell some stuff and build a lab...

However when I press the "Aircraft" button, it tells me I don't have any aircraft, with the options buy, produce or cancel. Pressing on buy shows me that yeah I have both an interceptor and a dropship... however I cannot get to the aircraft screen due to this bug, so I cannot equip the crafts, assign or equip soldiers, etc.

Did I mess up when compiling, or is this a just bug? I compiled with the prepackaged codeblocks compiler, set all paths as instructed, opened the ufo_workplace, and it compiled without errors.

Currently compiling maps... not exactly a fast process...

11
FAQ / Downloading SVN smoothly?
« on: October 07, 2007, 05:21:09 am »
Since the latest install binary has crash bugs, I figured I'd try compiling the game for the first time, but at the place linked in the download section to download the files, you can't download full folders... you must download every file individually... a real pain. I wonder if there's a smoother way to do it.

Nevermind, found out I needed a program, downloading the source now...

12
Going to try and trace this one too, though I'm not as sure what is causing it. First time it happened when I tried to roll a grenade to an alien, and second time when I pressed end turn.

Here's what happens when I try to roll a grenade... dunno how to reproduce the second crash.

Program received signal SIGSEGV, Segmentation fault.
0x0047831c in S_StartSound (origin=0x22fdc0, sfx=0x0, relVolume=1,
    attenuation=1)
    at C:/Dokumente und Einstellungen/mattn/Desktop/dev/trunk/src/client/cl_soun
d.c:323
323     C:/Dokumente und Einstellungen/mattn/Desktop/dev/trunk/src/client/cl_sou
nd.c: No such file or directory.
        in C:/Dokumente und Einstellungen/mattn/Desktop/dev/trunk/src/client/cl_
sound.c
(gdb) bt full
#0  0x0047831c in S_StartSound (origin=0x22fdc0, sfx=0x0, relVolume=1,
    attenuation=1)
    at C:/Dokumente und Einstellungen/mattn/Desktop/dev/trunk/src/client/cl_soun
d.c:323
        volume = 128
#1  0x00463217 in CL_ParseStartSoundPacket (msg=0x11063dd8)
    at C:/Dokumente und Einstellungen/mattn/Desktop/dev/trunk/src/client/cl_pars
e.c:499
        pos_v = {0, 0, 0}
        pos = (float *) 0x22fdc0
        channel = 0
        ent = 34
        flags = 15
        volume = 1
        attenuation = 1
        sound = 0x9d345c0 "misc/breakglass"
        sfx = (sfx_t *) 0x0
#2  0x00465762 in CL_ParseServerMessage (cmd=5, msg=0x11063dd8)
    at C:/Dokumente und Einstellungen/mattn/Desktop/dev/trunk/src/client/cl_pars
e.c:1637
        s = 0x5 <Address 0x5 out of bounds>
        i = 34
#3  0x004474d4 in CL_ReadPackets ()
---Type <return> to continue, or q <return> to quit---
    at C:/Dokumente und Einstellungen/mattn/Desktop/dev/trunk/src/client/cl_main
.c:1282
        cmd = 5
        msg = (struct dbuffer *) 0x11063dd8
#4  0x0044a059 in CL_Frame (now=108959, data=0x0)
    at C:/Dokumente und Einstellungen/mattn/Desktop/dev/trunk/src/client/cl_main
.c:2355
        last_frame = 108959
        delta = 17
#5  0x00495957 in tick_timer (now=108959, data=0xe2bc078)
    at C:/Dokumente und Einstellungen/mattn/Desktop/dev/trunk/src/common/common.
c:827
        timer = (struct timer *) 0xe2bc078
        old_interval = 11
        lateness = 75
#6  0x00495bd2 in Qcommon_Frame ()
    at C:/Dokumente und Einstellungen/mattn/Desktop/dev/trunk/src/common/common.
c:908
        event = (struct event *) 0x11c13fc0
        time_to_next = 0
#7  0x004b2ff8 in WinMain (hInstance=0x400000, hPrevInstance=0x0,
    lpCmdLine=0x241f01 "+set", nCmdShow=10)
    at C:/Dokumente und Einstellungen/mattn/Desktop/dev/trunk/src/ports/windows/
---Type <return> to continue, or q <return> to quit---
win_main.c:413
No locals.
#8  0x004dcd9a in main ()
No symbol table info available.
(gdb)

13
Feature Requests / Crash (2.2 trunk - rev 12177 - 2007-10-03)
« on: October 04, 2007, 09:49:14 am »
Unfortunately I probably won't be that helpful here but:

Mission: Wachau (day)
I was doing my first turn, and the game crashed to desktop without any error message when my fifth soldier(not necessarily soldier #5, just the fifth I moved) was moving.

It didn't register in ufoconsole.log either.

14
This occurs now when I try to enter the equip soldiers screen. I've also had this happen once during a mission, but neglected to copy that log.

If you want, I can upload the savegame somewhere. I think it may be caused by soldiers having higher skill than the game allows, due to having done many mission/gotten many promotions.

I just cut and pasted the error log, which follows:

---- filesystem initialization -----
Adding game dir: ./base
Added packfile ./base/0base.pk3 (4 files)
Added packfile ./base/0maps.pk3 (451 files)
Added packfile ./base/0media.pk3 (11 files)
Added packfile ./base/0models.pk3 (1259 files)
Added packfile ./base/0music.pk3 (35 files)
Added packfile ./base/0pics.pk3 (1812 files)
Added packfile ./base/0snd.pk3 (129 files)
Added packfile ./base/0ufos.pk3 (73 files)
using C:\Documents and Settings\Kaerius\Application Data\UFOAI/2.2-dev/base for writing
Adding game dir: C:\Documents and Settings\Kaerius\Application Data\UFOAI/2.2-dev/base
execing default.cfg
execing config.cfg
execing keys.cfg

----- network initialization -------
libcurl/7.16.4 zlib/1.2.2 initialized.

------ server initialization -------

----- console initialization -------
Console initialized.

------- video initialization -------
SDL version: 1.2.11
I: setting mode 6: 1024x768 (fullscreen: yes)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 5 bits for red
I: got 6 bits for green
I: got 5 bits for blue
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8800 GTS/PCI/SSE2
GL_VERSION: 2.1.1
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
ignoring GL_EXT_LockArrays
using GL_ARB_multitexture
using GL_EXT_texture_env_combine
GL_SGIS_multitexture not found
ignoring GL_ARB_texture_compression
using GL_EXT_texture_filter_anisotropic [16 max] [ 1 selected]
using GL_EXT_texture_lod_bias
using GL_EXT_stencil_wrap
using GL_EXT_fog_coord
using GL_ARB_fragment_program
using GL_ARB_shading_language_100
GL_ATI_separate_stencil not found
using GL_EXT_stencil_two_side
max texture size: detected 8192
but using 2048 as requested
SDL_ttf version 2.0.8 - we need at least 2.0.7

------- sound initialization -------
SDL audio driver is "dsound".
Bits: 16
Frequency: 48000
Samples: 4096
Channels: 2
sound sampling rate: 48000

--- save subsystem initialization --
added size subsystem (check ff)
added base subsystem (check 0)
added campaign subsystem (check 1)
added hospital subsystem (check 2)
added market subsystem (check 3)
added research subsystem (check 4)
added employee subsystem (check 5)
added aliencont subsystem (check 6)
added production subsystem (check 7)
added aircraft subsystem (check 8)
added messagesystem subsystem (check 9)
added stats subsystem (check a)
added nations subsystem (check b)
added transfer subsystem (check c)
Shared Client/Server Info loaded
Cinematic videos/intro.roq not found
Set cl_showTipOfTheDay to 1 if you want to see the tip of the day
CL_LanguageInit()... language settings are stored in configuration: en
CL_LanguageTryToSet: en_GB.UTF-8
====== UFO Initialized ======

Priority changed to HIGH
Found 2 processors
Only use the first core
Switch grab input off
Loading savegame
...version: 2
...game version: 2.2-dev
Global data loaded - size 5210572 bytes
...techs: 165
...buildings: 21
...ranks: 16
...nations: 8

Load 'slot3'
...subsystem 'size' - loaded 93 bytes
...subsystem 'base' - loaded 40734 bytes
Activate stage invasion
......warning: Set with no missions (stop_invasion)
...subsystem 'campaign' - loaded 149 bytes
...subsystem 'hospital' - loaded 0 bytes
...subsystem 'market' - loaded 2906 bytes
...subsystem 'research' - loaded 7887 bytes
...subsystem 'employee' - loaded 75391 bytes
...subsystem 'aliencont' - loaded 0 bytes
...subsystem 'production' - loaded 37 bytes
...subsystem 'aircraft' - loaded 354 bytes
...subsystem 'messagesystem' - loaded 52587 bytes
...subsystem 'stats' - loaded 28 bytes
...subsystem 'nations' - loaded 864 bytes
...subsystem 'transfer' - loaded 86384 bytes
File 'slot3' loaded.
Changing to Singleplayer
CL_GetSkillString: Skill is bigger than max allowed skill value (111/100)
CL_GetSkillString: Unknown skill: 111 (index: 11)
CL_GetSkillString: Skill is bigger than max allowed skill value (111/100)
CL_GetSkillString: Unknown skill: 111 (index: 11)
CL_GetSkillString: Skill is bigger than max allowed skill value (111/100)
CL_GetSkillString: Unknown skill: 111 (index: 11)
CL_GetSkillString: Skill is bigger than max allowed skill value (111/100)
CL_GetSkillString: Unknown skill: 111 (index: 11)
CL_GetSkillString: Skill is bigger than max allowed skill value (111/100)
CL_GetSkillString: Unknown skill: 111 (index: 11)
CL_GetSkillString: Skill is bigger than max allowed skill value (111/100)
CL_GetSkillString: Unknown skill: 111 (index: 11)
CL_GetSkillString: Skill is bigger than max allowed skill value (111/100)
CL_GetSkillString: Unknown skill: 111 (index: 11)
CL_GetSkillString: Skill is bigger than max allowed skill value (111/100)
CL_GetSkillString: Unknown skill: 111 (index: 11)
Save 'slot3'
...subsystem 'size' - saved 93 bytes
...subsystem 'base' - saved 40734 bytes
...subsystem 'campaign' - saved 149 bytes
...subsystem 'hospital' - saved 0 bytes
...subsystem 'market' - saved 2906 bytes
...subsystem 'research' - saved 7887 bytes
...subsystem 'employee' - saved 77327 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 37 bytes
...subsystem 'aircraft' - saved 354 bytes
...subsystem 'messagesystem' - saved 52587 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 864 bytes
...subsystem 'transfer' - saved 86384 bytes
Campaign 'new' saved.
CL_GetSkillString: Skill is bigger than max allowed skill value (123/100)
CL_GetSkillString: Unknown skill: 123 (index: 12)
Save user settings to C:\Documents and Settings\Kaerius\Application Data\UFOAI/2.2-dev/base/config.cfg
SDL audio device shut down.
...releasing 0 bytes

No free inventory space!


15
Feature Requests / Feedback (2.2 trunk - rev 11999 - 2007-09-26)
« on: October 03, 2007, 01:36:53 pm »
Nice job on many of the new features. Some problems however:

Night missions: Simply too dark, unplayable unless you raise gamma to about 75%, I thought it was the old black-texture bug again at first. At about 75% gamma, it's about as dark as it should be imho. Also there are no flares, and your troops do not have the circle of light(tm) that they had in xcom. It's just pitch black at standard gamma. Oh and the game messed up my gamma/brightness windows settings too, argh, possibly while crashing.

Base attack mission: Had one of these, sent a team over there... hey no crash right away, making progress! However there weren't any actual aliens in the mission, so I was unable to complete it. Aborting makes the game crash. It still has the garbled filepath spam filling most of the loading screen.

I've also had some more or less random crashes at end of missions, some I think are caused by me giving orders in the small window between killing the last alien, and the mission ending. I've also crashed at the "The aliens start their invasion" screen(and why does clicking past those always bring me to the menu, so I have to press continue to keep playing?)

I have been unable to research any UFO(have gotten scout, fighter and harvester), alien propulsion, and "particle beam weapon"(though up to man-portable particle beams works). They all show up in research window but greyed out, and the text informing me why scrolls off-screen... The only UFO part I can research is alien astrogation.

I have researched everything else I believe, I made it to the next year and the UFOs and missions stoped coming completely, fast-forwarded to july without any of either showing up. The only new things from 2.1.1 I've seen here are alien astrogation, bloodspider autopsy and monomolecular knife.

Plasma weapon rebalance has made the game a little easier, they don't spray me down like crazy with anything except the plasma blaster now, and it hurts less. However the only alien weapons worth using is still particle weapons, that you can't manufacture ammo for... Lasers are also quite useless. If the laser pistol had the stats of the heavy laser, it would be useful, that's about it. I find myself using only sniper rifle, riot shotgun, and bolt rifle(replaces riot shotgun).

Oh and another thing: I have a swedish OS but prefer playing in english, so I pick english language when given the choice... but several texts are still in swedish, for example flashbangs are "lysgranat" in the equip soldiers screen, though they're correctly called flashbangs in buy/sell and produce menus. Lysgranat btw is REALLY badly translated, I actually thought these were supposed to be flares until now, the real word for it is Distraktionsgranat. Lysgranat is litterally "lightgrenade", and with no double meanings on light, nothing to do with weight, we have a separate word for that. ;)

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