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Messages - Voller

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61
Feature Requests / Unit height and shooting habits
« on: May 24, 2007, 08:07:30 pm »
Right now soldiers seem to shoot from the hip, rather than using the sights. I'm not so much worried about the correctness of the technique, but more about the consequences:

Consider two soldiers on adjacent squares: one is crouching in front of the other one, who is standing. It should be possible to shoot over the crouching soldier without killing him. Likewise it should be possible to shoot over small walls, like the one in the spedition map. I find it unreasonable to be able to see over that wall (by about a head size), without being able to shoot.

I guess implementing this would mean that the animations need to be changed as well as the code. Personally, I'm not very fussed about the animations, but would rather see the functionality of this concept.

Any thoughts?

62
Feature Requests / Storage Alert
« on: May 24, 2007, 06:12:24 pm »
Very good point. I guess the same would go for quarters. Once it is not possible anymore to recruit people while your quarters are still in the make that is ;)

63
Feature Requests / Equipment list shifted down when names too long
« on: May 23, 2007, 11:11:30 pm »
I discovered this in the German version when buying/selling secondary equipment. The name of the Schweres Maschinenpistolenmagazin is too long to fit on the screen, so half of it is shifted down one line, shifting all the other names down too.


64
Tactics / Use of flamethrower
« on: May 23, 2007, 12:34:03 am »
Going from medium to difficult seems to be a rather big step. I still think a flexible difficulty system would be great. One were you can set the difficulty of different aspects, like:

Appearance of Ufos/Terror missions/base attacks (seldom, medium, often, very often)
Alien AI (poor, medium, smart...)
Alien equipment improvement rate
Amount of aliens appearing during a mission
Human equipment, recruits, etc
Human unit skills
Alien unit skills
.
.
.

You get the idea ;)

65
Tactics / Use of flamethrower
« on: May 22, 2007, 07:11:00 pm »
I'm playing on difficult. I find the assault rifle to be a much better choice, as it has superior range and seems to deal more damage as well.

66
Tactics / Use of flamethrower
« on: May 22, 2007, 01:57:29 pm »
I have given up on using the flame thrower. It just doesn't seem to harm the aliens at all. And now you're telling me you can turn somebody into a crisp with reaction fire?! Am I doing something wrong?

67
Feature Requests / Grenades falling out of the map
« on: May 18, 2007, 12:30:01 pm »
Quote from: "Zenerka"
Spy or what?


Better yet: I'm your evil half brother  :twisted: I watch everything you do  :twisted:

68
Feature Requests / Grenades falling out of the map
« on: May 18, 2007, 12:01:05 pm »
I guess you're right about the map not being shut off from the rest of the world. However, you can see the grenade falling some looooooong distance, and finally exploding somewhere in space. That can't be right either ;)

How about making it disappear as soon as it hits the border? Or tell the mappers to avoid that sort of problem by making the edges of the maps not reachable like in other games?

69
Feature Requests / Grenades falling out of the map
« on: May 18, 2007, 02:03:24 am »
Hi,

I had this bug on the map estate. Basically, if a map doesn't have a border, then you can throw grenades off the edge.

70
Discussion / SMG ammo description
« on: May 16, 2007, 11:27:41 pm »
I would say the picture on wikipedia says it all: aluminium on the outside, then comes the hard steel shell to do the penetrating, then comes the charge and fuse.
The softer material on the outside is to make sure that the barrel of the gun firing it doesn't get damaged in the process.

71
Feature Requests / Realist energy sources...
« on: May 14, 2007, 01:29:45 pm »
I think you can get "cold" plasma as well as hot plasma. So that would explain why it is sometimes alright to just put it in a plastic bottle, but you'd need something more fancy at other times.

72
Artwork / 2D Art
« on: May 13, 2007, 08:48:19 pm »
Wow, that's good stuff! Respect!

73
Discussion / Weapon suggestion : machine gun
« on: May 08, 2007, 02:41:15 pm »
I assume it is _being_ implemented, so they're not done yet.

74
I guess you'd have to distinguish between being struck by panic and going berserk (like in Xcom). I agree that a panicking soldier would probably just cheese it or freeze in fear unable to do anything (zero TUs). A soldier who goes berserk on the other hand would shoot at anything he thinks might be an enemy. However, I think that shooting at any unit in sight is not necessarily a good solution for this. It would be more appropriate to limit this to new units that come into the FOV of the soldier. So if the soldier can see his team mates all along, he won't shoot at them. But if someone comes into his line of sight, for example a civilian popping round the corner, he just pulls the trigger in panic.

75
Discussion / Excellent Game : A Few Constructive Criticisms
« on: May 04, 2007, 05:48:03 pm »
The "getting stuck" thing happened to me once too. If I remeber correctly I could only select the unit by pressing the respective number, but not by clicking on the soldier itself.

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