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Messages - GPS51

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46
Discussion / Re: New encumbrance/TU system
« on: January 01, 2013, 10:55:35 pm »
Ahha, I knew there was something I must have been missing, I'll just restart :)

47
Discussion / Re: New encumbrance/TU system
« on: January 01, 2013, 10:32:06 pm »
Anyone know how this relates to trying to heal units? I was amused to find that equiping armor and any weapon on units makes them unable to use a medkit off the start. I was thinking maybe a pistol or plasma blade, but nope, everything is heavy enough (in my testing) to cause them to be unable to heal anyone. I loaded up an old mid-late game save and...yup my buffed troops are about 50/50 on being able to use healing kits (most are sporting lvl 2 armor). I don't like my troops dying on me and I'm willing to heal them up etc but I'm not even getting that chance. So I'm looking for help on how to equip troops light enough to enable to heal each other. On a side note was the dmg output by alien weaponry buffed a lot? I took 1 hit from a hovernet to a unit in lvl 1 armor and took 95dmg. I haven't played much in the last 3 months but I don't recall ALL the alien weaponry being so deadly to my troops or that all the aliens reaction fire hits me before I take my turn but they walk up to my squad set to reaction fire and start doing melee dmg while my troops with TU's saved sit there >.>

48
Discussion / Re: Changes for 2.5
« on: December 11, 2012, 08:07:55 am »
Great work, I still remember when I tried about UFOAI 2 years ago almost exactly... now it's darn near grow'd up :)

49
Discussion / Re: Medpack
« on: October 22, 2012, 10:33:12 pm »
Ah I wondered about that, thanks!

50
Mapping / Re: Solar plant RMA map!
« on: October 18, 2012, 10:07:26 pm »
Ok thanks! I look forward to trying this out soon ^_^

51
Mapping / Re: Solar plant RMA map!
« on: October 18, 2012, 07:10:53 pm »
I see this floor shooting mentioned in threads but I didn't know about this, could someone point me to a list of weapons that can shoot through walls/flloors?

52
Discussion / Re: Final Feedback (2.5)
« on: October 18, 2012, 06:16:06 pm »
I look forward to seeing what the next 1 and 3 month update cycles bring to 2.5. I have always enjoyed UFO:AI and plan to continue enjoying it. Thanks for such a quick and complete reply.

53
Discussion / Re: Medpack
« on: October 18, 2012, 02:05:52 am »
It appears to stop bleeding and give 3 hp per "heal" back to the injured soldier up to a certain point. In my case I healed a soldier from 10-16 hp no matter how many times I used the "heal" action on him.

54
Discussion / Re: Final Feedback (2.5)
« on: October 18, 2012, 02:03:06 am »
I really enjoyed the above post because I too have felt stymied at all of those points. In fact I just crashed out of a game where I was starting to death spiral due to not enough funds and starting to be way outclassed by alien weaponry. Is teching up by ONLY researching alien dropped weapons the only way to keep up? I like to research lots of things :) To me the current 2.5 feels "incomplete" it's like the rough nuts/bolts are there but the polish that allows the game to flow smoothly along in an enjoyable manner is lacking. (oh and why does only alien return fire work? I set my guys to return fire but they just stand there and get shot.)

55
Discussion / Re: Weapons and damage in 2.5 (HEAD)
« on: May 12, 2012, 01:23:54 am »
What a fascinating read, I've been playing UFO:AI for a year and a half now? Still enjoying it!

Edit: Was any thought given to allowing flashbangs to be made into a GL module?

56
Tactics / Re: Storming harvester
« on: August 09, 2010, 01:42:15 am »
He was having an EXCELLENT DAY. :)

57
Tactics / Re: Snipers vs Medium-armored aliens
« on: August 09, 2010, 01:36:16 am »
I enjoy using many different weapons such as sniper/rpg :D/grenade launcher/electric rifle/heavy laser/uzi :D/flamer. I like to have atleast 3-5 weapons that can snipe from afar. I find that using the grenade launcher paired with a sniping weapon makes a great combo because the concussions weaken and then the snipers can have a field day.

58
Discussion / Re: Feedback 2.3
« on: August 05, 2010, 09:45:52 pm »
I don't get it. You're playing 2.3? These aliens don't sound like the critters I face off with. I do have hundreds of hours in 2.3 (currently playing 2.4). Often times you can find relatively safe places and sometimes you have to spread out your troops and rush for a house/ rock etc.

59
Discussion / Re: Feedback 2.3
« on: August 05, 2010, 04:03:04 am »
Uhm what difficulty are you playing on? There are certain ways to beat all maps I've found even if some mean that you hide behind the dropship on the desert crashed harvester map and let the aliens come to you. Love needle guns.

60
Windows / Re: Win32 Development Binary Installer Links
« on: April 25, 2010, 05:28:59 pm »
Ok. It's good to know what to do. I apreciate that the devs put out builds like this for people like me who like install buttons and other such nonsense.

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