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Messages - GPS51

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1
Discussion / Re: Map sizes?
« on: November 01, 2013, 03:19:49 pm »
I agree, it provides some spice to the missions. I do think that smoke needs to be less OP because I've yet to see a "pop smoke and wait for zergs" strategy to not work yet.

2
Discussion / Re: Map sizes?
« on: October 30, 2013, 02:18:53 am »
I can only suggest smoke grenades, I learned to equip 2 (at least) with all troops. The first turn just pop smoke out the door of the dropship and move into it. The aliens will still move towards your units but will not fire due to the smoke. If you can spot the aliens with 1 unit you can fire on the enemy with the rest of the soldiers still hidden by the smoke.

3
Discussion / Re: What is the skill for hand grenades?
« on: October 26, 2013, 01:32:17 am »
Yeah it's explosive skill. If you throw enough nades over a campaign you can get surprisingly high explosive skills on all your top troops hehe.

4
Tactics / Re: Base Attack Missions
« on: October 22, 2013, 11:21:30 pm »
Aliens will also spawn near the base of the entrance ramp in the underground level.

5
Discussion / Re: Kerr Blades?
« on: September 26, 2013, 08:49:23 am »
Aye I've never found a use for them, but they do look cool ^_^ (would love to know if someone finds a good time to use one above other weapons)

6
Discussion / Re: 2.5 sucks completely
« on: May 24, 2013, 07:56:14 pm »
I always got a kick out of shooting down a scout late game and having 6 pb rifle toting heavies come rolling out. Sounds like steps are being taken to polish off a few of these quirks :)

7
Discussion / Re: Questions about development progress
« on: May 14, 2013, 05:04:49 pm »
I would if I knew what to do ;)

8
Discussion / Questions about development progress
« on: May 13, 2013, 09:38:41 pm »
Will there be A a finished 2.5 released in the next month or two and B can we get a "changes in april" post :)
Up to the minute changes can be found below.
https://github.com/ufoai/ufoai/commits/master

9
Discussion / Re: 2.5 sucks completely
« on: April 13, 2013, 06:06:34 am »
Smoke grenades are the #1 used item in my games for a reason. Just lob 1 or 2 (depending on spread) to cover your group and then let the aliens charge you. You just have to make sure to get LOS every turn by moving at least 1 unit out of the smoke. No more dealing with strange RF, just efficient combat!

10
Feature Requests / Re: Hospital interface
« on: March 19, 2013, 12:07:39 am »
Excellent work, I usually figure 12 hours fixes minor wounds and 24 or 48 hours fixes the medium/severe ones (just a guess). I'd love a feature to allow the player to see how long to fix that soldier up, also those empty implant ideas...

11
Tactics / Re: What's your favorite weapon?
« on: March 08, 2013, 07:39:34 pm »
Any thought given to "guided" rpg missiles with say 30 or 50% less dmg that are available once a soldier reaches a certain level in high explosives?

12
Tactics / Re: What's your favorite weapon?
« on: March 08, 2013, 04:12:49 pm »
I assume the medium armor (there is no heavy right?) alien armor takes off 75% of dmg from plasma assault ammo and machine guns?

13
Tactics / Re: What's your favorite weapon?
« on: March 08, 2013, 03:47:41 am »
I found plasma ammo fairly useful. A decently experienced soldier will severely injure even ortnok in medium armor on range roughly 10 cells or less with full auto. The 3-round burst is excellent RF tool if you can set it up properly late in game when you have no good 8 TU weapon for RF. Of course, PB weapons are better, but their ammo is limited to what you can scavenge.

Isn't it just easier to throw a plasma grenade at said alien? (is there a way to see how much hp /dmg per attack I'm doing to the alien?)

14
Tactics / Re: What's your favorite weapon?
« on: March 07, 2013, 09:05:52 pm »
I'd go with either PB rifle or plasma grenade/bp grenade launcher. I don't see any use for plasma ammo for assualt or machine guns. I have repeatedly tried them on both medium armored ortnoks and tamans. I find it takes 35-40+TU to kill them or I can use a pb rifle and for 15 tu either kill or severely maim them. From what I can see the plasma ammo for human weapons isn't getting any AP bonus (and is fairly useless). Would love to see them useful.

A. How to folks go about using a RPG soldier and do they use a back up weapon for when his 4/5 rockets are fired? Do folks wait to fire until targets are within 20-50 tiles or use it more like a long range sniping weapon?

B. Machine guns, such a fun weapon, so useless in my troops hands, how do YOU use them efficiently? Do you use them as a close range/last resort shotgun effect? What ways do you use them?

15
Tactics / Re: Map: Wilderness tactics?
« on: March 07, 2013, 08:58:52 pm »
I make sure every member has 2 smoke nades, 2 plasma nades and soldiers likely to be in close combat carry a plasma blade (6tu insta kill). Also remember to equip with IR goggles to counter the smoke if at close range.

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