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« on: March 03, 2013, 01:09:38 am »
I'm curious (as usual), from what I've seen the map "tiles" all have to be modular in so they can randomly be fit together? Isn't this where the majority of the problem comes from in the "stuck in the corner" part of the base defense mode, because all the tiles have to join at the 4 edges of the map for pathing? I believe changing the spawn points also would help a great deal, I chuckled to realize the aliens where spawning inside my base (no wonder they were on me so fast). But I'm hoping that had more to do with stairs being broken and random files being tweaked then anything else, why else would they wind up hiding under the laser and missile batteries in my base? I would be very much interested in trying my hand at map tile creation if there was a map plan of how base defense will play out in the future, namely will workshops always be an "easy access" point for a supposedly secure facility that has a *gasp* entrance/exit building that MUST be built before the base is ususable, weird eh? I'd love to equip all 50 production workers with rifles and send them off to fight the aliens. Failing this how about a (base ground defense weapon) 2 man world war 2 vintage aa machine gun (german 88) at the base gate, or some base guards? (would probably die quickly but be fun). Why do workshops have to be raised? Why can't they be flat like a lot of other buildings? Then there's a lot of room for landing a ufo on top of the base and watching the aliens sprint for the gate as you move your troops ?from the barracks? around the base? would be great! (sorry for the wordy post)