Technical support > Bugs in stable version (2.5)
[map] Minor errors
Rodmar:
I don't know which maps are WIP, but I still report these cases as a remainder.
* The African Village map may be located in present days Venezuela. If not a place-holder for a more south-american themed map, this map's name could be changed to:
Brushland Village [or] Bushland Village
because this biome is fully legit in Venezuela, as per:
https://upload.wikimedia.org/wikipedia/commons/thumb/3/3b/Biome_map_07.svg/langfr-1024px-Biome_map_07.svg.png
* The Corrupter UFO model seems to still have two versions. The one on the +farm map looks complete while the one on some jungle map (I don't have the map's name, sorry) features an empty cockpit (see first screenshot).
* All the red tiles roof houses in the +farm map don't have any windows nor doors. It's clearly not some convenience to ease the fight (such as opened windows), because some obvious doors are really missing (see second screenshot).
* This one is more like a feature request. On one of the Harvest maps, a house model features an unused solid space (that's quite odd). The two last screenshots suggest to change this model a bit. The solid bloc could become a WC/bathroom, and the bathroom could become an office, so that the whole right wing becomes a quasi-independent suite (entrance, bedroom, office, bathroom) for an elder child or to be rent.
Rodmar:
This a debatable suggestion. (:)). I find the Ambushed Military Convoys map settings a little odd, mainly because the regulatory distance between vehicles in a military convoy don't seem to be followed.
Currently, they are next to each other!
I know that there must be some balance between realism and map interest, but I'd suggest to correct this setting in the best way. For example, I'd remove the second truck.
Also, I'd remove the older, 20th century models, perhaps adding more of the escort vehicles.
I know that this mean that the map's interest would change, but frankly, on the two times I played this map, I never had to penetrate deeply inside the canyon.
ShipIt:
--- Quote from: Rodmar on September 11, 2015, 05:20:24 pm ---I don't know which maps are WIP ...
--- End quote ---
All.
ShipIt:
--- Quote from: Rodmar on September 11, 2015, 05:35:31 pm ---This a debatable suggestion. (:)). I find the Ambushed Military Convoys map settings a little odd, mainly because the regulatory distance between vehicles in a military convoy don't seem to be followed.
Currently, they are next to each other!
I know that there must be some balance between realism and map interest, but I'd suggest to correct this setting in the best way. For example, I'd remove the second truck.
Also, I'd remove the older, 20th century models, perhaps adding more of the escort vehicles.
I know that this mean that the map's interest would change, but frankly, on the two times I played this map, I never had to penetrate deeply inside the canyon.
--- End quote ---
There will be an updated version of this as soon as I find the time to finish it.
Rodmar:
v25
African Village
There're some leaves through the Heracles's cockpit (at least in this setting).
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