Technical support > Bugs in stable version (2.5)

[map] Minor errors

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Rodmar:

--- Quote from: ShipIt on September 12, 2015, 09:24:10 pm ---There will be an updated version of this as soon as I find the time to finish it.

--- End quote ---
Perhaps you already know it, but it looks like the aliens are able to access a hidden, 5th map level, thus becoming invisible to PHALANX (the player can't display beyond the 4th map level).
As I had to reload after the inexplicable loss of two soldiers, shot "from the air", I spot on invisible aliens at two nearby locations, very close to the highest points on this map.

The aiming system still "see" them, as well as the SPACE cycling-through-visible-aliens function. The two last screenshots feature two different locations where the SPACE function localizes the invisible aliens.

ShipIt:

--- Quote from: Rodmar on September 11, 2015, 05:20:24 pm ---[/li]
[li]This one is more like a feature request. On one of the Harvest maps, a house model features an unused solid space (that's quite odd). The two last screenshots suggest to change this model a bit. The solid bloc could become a WC/bathroom, and the bathroom could become an office, so that the whole right wing becomes a quasi-independent suite (entrance, bedroom, office, bathroom) for an elder child or to be rent.
[/li]
[/list]

--- End quote ---

This is true in real life. In game it will just create dead space. Civs will be cought there and end up with no chance to run, and your soldiers will never be forced to enter.

Rodmar:
v2.5
Villa

1/ The water is separated in two by a green artifact. Perhaps it depends on the graphic settings?

2/ On the left, when a soldier climb the rocks, it sounds as if he walks in shallow waters (two locations at least). I didn't see him walking through the rock, though.

Rodmar:
v2.5
Urban Periphery

1/ Parking Lot:
On the 4th floor, there's a "hole" between the two car elevators (you can see through it). On the lower floors, it would be the location of the level's number sign ("4" in this case).

2/ Highroads:
In the case depicted on the screenshots, it looks like (though I'm not sure) that the new animated road borders block the aiming indication system, without impairing vision, nor the real chances to hit.
This Taman is said to be at 0% chances to be hit. However, the LOS is clear, the aiming ray is green, and more importantly, both a needler short burst and a laser wave fire hit it several times (and killed it). I assume that this is map dependant because it's the first time I experience such a 0% chances in such favorable circumstances.

ShipIt:
Fixed 1/ and 1/ of the latter two reports. Thanks for reporting.

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