Technical support > Bugs in stable version (2.5)

[map] Minor errors

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Rodmar:
Jungle
(Corruption mission)

I don't know if this a bug per se, or a simple mistake, or unavoidable effect, but I found that the jungle tiles on which a Corrupter UFO has landed "reflect the sun" in a strange manner.

1. A shiny light effect appears at the center of the screen, always with the same size no matter the zoom.

2. This white dot is displayed only when the center of the screen is on a square belonging to those jungle tiles where the Corrupter is assembled.

On the screenshot, we can see that those jungle tiles are more glossy as well.

ShipIt:

--- Quote from: Rodmar on October 29, 2015, 04:36:48 pm ---Jungle
(Corruption mission)

I don't know if this a bug per se, or a simple mistake, or unavoidable effect, but I found that the jungle tiles on which a Corrupter UFO has landed "reflect the sun" in a strange manner.

1. A shiny light effect appears at the center of the screen, always with the same size no matter the zoom.

2. This white dot is displayed only when the center of the screen is on a square belonging to those jungle tiles where the Corrupter is assembled.

On the screenshot, we can see that those jungle tiles are more glossy as well.

--- End quote ---

I added a normalmap for the texture, which should solve the problem.

Rodmar:

--- Quote from: ShipIt on October 29, 2015, 08:11:32 am ---2) I found lots of brushes marked as 'window', probably by accident - no idea if this might have caused the problem.

--- End quote ---
Then I remember another map (I took some screenshots at this time) where an alien could be seen through another rock. I knew that inter-level junctions were suspect (such as when you can see and/or shoot between the top of a wall and the flat roof above), so I didn't report this. But now that you report window surfaces applied on rocks, perhaps it's the same on this map.

African Village

The CBS was spotted (model is displayed and a tooltip appears on hover) despite being seemingly correctly covered (or is it on a slightly higher level?)
I hope you can confirm the map's name thanks to the large scale view.

Rodmar:
1) Frozen Landscape

What a scary map, by night!

Indeed, playing it at night let me see an odd reflection of the "fire light" on the UFO wreckage.

2) (I don't remember the map's name, and I didn't think about looking at the log in due time)
There's a train station, a small tunnel, indoors and outdoors market,  one house and pavements.

Is this an engine bug, or a map element to be corrected?
The door was displayed as being active whereas this soldier Al Ghadban is at a lesser level, and quite afar from it. I noticed the effect when the soldier was hiding on the stairs' side, and it persisted when I moved him (until second screenshot position). The effect didn't happen for any other soldier.

I don't remember if this magic soldier was the one who opened the door in first place.

3) Mart or Supermarket
(map with large, non playable towers all around)

Perhaps, it's needed so that the aliens aren't trapped, but one door is not active (whereas the other one a few squares to the left is active).

Rodmar:
Estate
2nd floor (us: 3rd floor?): you can't circle around any of the two lateral stairs.
Perhaps this hinders the AI too (the aliens being less prone to snipes through these windows?)?



Harvester model
Base floor, the player may find that those two missing squares are unfair!

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