Hello,
I would like to create new weapons more realistic and near of the actual weapons used by the soldiers now. For this I need to understand some parameters in the "weaponsxxx.ufo" files.
Is somebody able to answer these questions ?
What does the 'shotorg' parameter represent ?
What is the meaning of "crouch" in this context ?
How thick, or number, is the value of 'throughwall' ?
As a normal soldier use 2 TU to walk one square, what is the "size" of this square. How many squares represent a "range" of 20, 100, 250 ?
What is (or in what .cpp file can I find) the formula that is used to calculate the effectiveness of a shot according to the distance, the dispersion of the weapon, the accuracy of the shooter, his skill in the weapon used, etc ...
Thank you in advance for your help.