Also I'm now got to mid game, and realized. My early despite taking 10 intact ufos and dissembling most of them. Few of them is worked on right know. Is simply just didn't any resources to start up a secondary base/team. So I'm pretty much stuck. I have two bases. Started to pump out equipment what I need. But got into trouble with low money. I have laser weapons. So secondary could be viable. With more bases. Also in desperate need of more radar cover. But there is just simply no chance... -.-This is a pretty lame stage of the game. Maybe I drop it here and now again.
You will have to, since you've made a classic strategical error: spreading your forces too thin. You
should have focused on the most important things, like estabishing
one full-featured base in the location when it covers as much area of funding countries as possible (Balkans are the best choice IMHO), running some combat-related research (UFO technology can wait 2-3 months), and only after that you should be covering the rest of the globe with your bases.
Single exception: installing a science base with a single interceptor and 2 SAM launchers on the other side of globe can be helpful, but don't hurry to it; you will spend the first month of game using almost all available finances for the first base and it's outside installations (UFO Yard, extra radar and SAM site).
Cause it's idiotistic how you get no money/missions early game, and expected to suddenly be able to transition to 2-3 missions per week after 1 mission/2 weeks.
Methinks it is actually makes a lull for the player when he is given some time to build his infrastructure in the way he wants.
Cause you can't shoot down shit with your interceptors. Fighters simply decimates even fully equipped human interceptors.
Attack in packs, try to lure UFOs in your SAM range.
Exploiting base defence system is a bad idea.
Why? Everything is fair in times of war. Especially if it is the war against us all.
Not enough bases not enough space for anything...
The whole point of the game is repelling the alien invasion with some quite limited resources. Resource management and careful planning is what it is about, both in the geoscape and the battlescape.
Changing this will turn UFO:AI into a completely different game, and this is not in the plans af far as I know.