project-navigation
Personal tools

Author Topic: modding existing saves  (Read 4102 times)

Offline gooch359

  • Cannon Fodder
  • **
  • Posts: 8
    • View Profile
modding existing saves
« on: July 24, 2013, 03:37:13 pm »
Hay guys, im new to modding so i apologies if thos question in answered somewhere.

do you have to start a new game to get your mods working, or can you impliment them in to an existing save file?

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: modding existing saves
« Reply #1 on: July 24, 2013, 06:20:08 pm »
It depends on the changes you've made, I would think.

Offline gooch359

  • Cannon Fodder
  • **
  • Posts: 8
    • View Profile
Re: modding existing saves
« Reply #2 on: July 25, 2013, 11:02:38 am »
just some changes to weapon/ armor stats

Offline geever

  • Project Coder
  • PHALANX Commander
  • ***
  • Posts: 2561
    • View Profile
Re: modding existing saves
« Reply #3 on: July 25, 2013, 11:12:21 am »
just some changes to weapon/ armor stats

"modding"... :)

Weapon/armour stat changes should be compatible (they're not saved into the savegame) but adding items, changing the tech tree might cause some issues as the old savegame doesn't know about the new stuff.

-geever

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: modding existing saves
« Reply #4 on: July 25, 2013, 11:33:36 am »
Weapon/armour stat changes should be compatible
gooch359: that means you shouldn't have to restart if you've changed the data of existing items, but you will if you have added new items.

Offline gooch359

  • Cannon Fodder
  • **
  • Posts: 8
    • View Profile
Re: modding existing saves
« Reply #5 on: July 25, 2013, 05:26:40 pm »
"modding"... :)

lol come on, i did say im new  :P

Thanks guys, been loads of help