Hello. Here are some details to clarify my opinion (and an opinion only).
1- "UFOpaedia" and "Buy/Sell menu"
UFOpaedia contains detailled informations about what hangar is needed only for Stiletto, Saracen, Firebird. Futher messages about new aircrafts don't... and don't need it, because the "The Buy/Sell" is done well enough to avoid any mistake if you pay some attention (I am not writing I could not make this mistake...). Plus, my 2c about Raptor were only here to tell : "See, anyhow I can make a mistake if I trust names only".
2- Differences between hangars
There are few differences only between hangars : names, price, size, aircraft they can hold, and a surface exit (large has, small doesn't). So, when playing, you must build a large hangar before buying a transport, and you must build a small hangar before buying an interceptor, whatever the situation is (ex. : if you don't have enough money, you must wait for the required amount). That's all; and I find this to be quite different of other well done features of the game, that compel you to make real decisions.
3- So what ?
a) Hangars could host any type of aircraft (If I really were a Commander, I would order scientits to find something out to solve the hangar-aircraft compatibility problem
)
b) A large hangar could offer advanced features (even for the whole base it is build in, if it is to tedious to implement a precise link between hangar assignment and aircraft), that would create a dilemma when choosing large ou small hangars.
4- And what if only the names changes, anyway ?
I will enjoy the game, anyway
Thx for reading.