I recently applied a small but significant change to reaction fire.
Not really a bugfix, but let's call it a fix for a design bug.
There was a check for visibility that tested 3 points of the target: eyes, belly and feet. If two of them were not visible, it was considered a bad hit chance. Reasonable so far. The problem was that if visibility was interrupted, the reaction timer was reset (as intended) and started over.
After the change only one of the three points is needed. That will result in
- reaction occurring earlier
- RF hitting the cover more often.
Overall, RF should *feel* much more right now.
So everybody who complained about RF not working is encouraged to get latest HEAD from git and try again.
Have fun