Technical support > Bugs in stable version (2.5)

Graphic anomalies on Mansion and Urban Periphery

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Quizer:
I've seen this happen, too (2.5dev 12/12/23), both the mansion map and the huge parkhouse in some other city map.

Is there a way to unpack the maps.pk3 file and replace the mansion map with my old copy from 2.4? Or is it some change in the graphics engine and disabling the map is the only solution for now?

And yeah, seeing nothing instead of that broken garbage that obscures everything is preferable, I think. Would it be possible to make something that still lets the player identify walkable floors and maybe walls, even if their graphics fail to render? I remember creeping around the garden of that mansion for a half-dozen turns or so, searching for a door to a stairwell that wasn't there until I figured out that the stairwell only starts one floor down...

DarkRain:
.pk3's are renamed .zip files so any .zip capable program should be able to decompress them, don't know if they'll work well with the new version, but if you try let us know your findings.

Quizer:
Okay, I switched out the mansion map file for the one from 2.4, and I still had the graphical glitches when I played the map again in 2.5dev. Whatever it is, it's not in the map, but in the graphical processing.

Quizer:
City High-rise is messed up like this, too.

chris.staddon:
Happy new year everyone! I've had the same thing - the worst was on a map I don't even recognize. It looks like a blown up building; the aliens on the 3rd floor seem to be able to fire through the floor and massacre my troops below .... but I can't fire back because there's a floor in the way. I've reinstalled twice, if it still happens I'll send you a screenshot ;)

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