Technical support > Bugs in stable version (2.5)
Graphic anomalies on Mansion and Urban Periphery
H-Hour:
Reinstalling won't help. It's a problem lurking deep in some very difficult code. We know about it but not sure when we'll find a solution for it. In the meantime, use automission for these maps or follow the steps in the first page of this thread to disable these maps for the campaign.
Ufanatic:
--- Quote from: H-Hour on December 07, 2012, 11:19:59 am ---To disable these maps in your campaign, first create a backup copy of /base/ufos/maps.ufo and store it somewhere you will remember. Then open the file in its original location. Locate the mapdef involved (search for text that says mansion or urban periphery). mansion_huge mapdef looks like this:
mapdef mansion_huge
{
map "+mansion"
param "huge"
description "_Mansion"
maxaliens 19
multiplayer true
teams 4
Under multiplayer true, add a parameter: campaign false.
mapdef mansion_huge
{
map "+mansion"
param "huge"
description "_Mansion"
maxaliens 19
multiplayer true
campaign false
teams 4
Note that one map may have several mapdefs, so you'll need to look for more than one for each problem map. They should be listed one after the other though, to make them easy to find.
--- End quote ---
Hey H Hour.
I tried to find these files but since I used an installer, I only wound up with a 0maps.pk3 file which contains all kinds of map files ending in .ump and .bsp as well as folders containing even more .ump and .bsp files.
There is mansion and mansion1 as files and folders (but no "urban periphery" and no "high-rise").
How would I go about modding out the maps usage during the campaign in that case?
H-Hour:
Urban periphery is city3.ump and high-rise is city2.ump. You probably just have an older version of the game before I renamed them to "Urban Periphery" and "High-Rise", so they will still have their old names in the maps.ufo file.
ShipIt:
--- Quote from: Ufanatic on January 18, 2013, 04:32:11 pm ---... but no "urban periphery" and no "high-rise" ...
--- End quote ---
Those maps are called 'city3' and 'city2' in the mapdefs.
damn
Quizer:
--- Quote from: H-Hour on December 07, 2012, 11:19:59 am ---To disable these maps in your campaign, first create a backup copy of /base/ufos/maps.ufo and store it somewhere you will remember. Then open the file in its original location. Locate the mapdef involved (search for text that says mansion or urban periphery). mansion_huge mapdef looks like this:
mapdef mansion_huge
{
map "+mansion"
param "huge"
description "_Mansion"
maxaliens 19
multiplayer true
teams 4
Under multiplayer true, add a parameter: campaign false.
mapdef mansion_huge
{
map "+mansion"
param "huge"
description "_Mansion"
maxaliens 19
multiplayer true
campaign false
teams 4
Note that one map may have several mapdefs, so you'll need to look for more than one for each problem map. They should be listed one after the other though, to make them easy to find.
--- End quote ---
Does the order of the parameters matter?
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