Technical support > Bugs in stable version (2.5)

Graphic anomalies on Mansion and Urban Periphery

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jcjordan:
Bummer  :(

Thanks though I was able to get through the mansion map due to it only having 4 aliens (2 righ in open at start) & being familiar with the layout & where aliens might be but might be harder in later ones where there's more aliens.

jcjordan:
Would either or both of these solutions be a workaround until fix is done in later version? When I upgrade I always delete previous version on my pc before installing new version

1) delete affected maps altogether & mission would never occur since map doesn't exist
2) replace the affected maps w/ one that does work by renaming it

H-Hour:
To disable these maps in your campaign, first create a backup copy of /base/ufos/maps.ufo and store it somewhere you will remember. Then open the file in its original location. Locate the mapdef involved (search for text that says mansion or urban periphery). mansion_huge mapdef looks like this:

 mapdef mansion_huge
 {
    map            "+mansion"
    param         "huge"
    description      "_Mansion"
    maxaliens      19
    multiplayer      true
    teams         4

Under multiplayer true, add a parameter: campaign false.

 mapdef mansion_huge
 {
    map            "+mansion"
    param         "huge"
    description      "_Mansion"
    maxaliens      19
    multiplayer      true
    campaign      false
    teams         4

Note that one map may have several mapdefs, so you'll need to look for more than one for each problem map. They should be listed one after the other though, to make them easy to find.

jcjordan:
thanks, I'll give that a go

Sandro:
I've found the reason behind this bug. To skip the long technical talk, it is because of restrictions imposed on engine to force compatibility with mobile 3D hardware (restrictions yours truly took a liberty to approve). Can be fixed, obviously, but I have to think on how to do it without making fix a hack, so it will require some time.

As a temporary fix, I can make engine to skip rendering of offending geometry to avoid that striped triangular garbage, if anyone requests. It will break the visuals, but at least not that badly.

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