project-navigation
Personal tools

Author Topic: UFO:AI and Kickstarter  (Read 8547 times)

Offline laos

  • Cannon Fodder
  • **
  • Posts: 2
    • View Profile
UFO:AI and Kickstarter
« on: May 22, 2012, 02:41:56 pm »
What is stopping you from starting a kickstarter campaign to make some improvements? How about using it as a support/donation tool rather than selling a game? This could be an ongoing effort with several kickstarter projects for various parts of the game.

Could be worth a try ...

Offline Nutter

  • Squad Leader
  • ****
  • Posts: 223
    • View Profile
Re: UFO:AI and Kickstarter
« Reply #1 on: May 22, 2012, 02:51:53 pm »
They could probably set up a donation system without the use of Kickstarter.
Is non-commercial funding even possible at that place?

Offline Jon_dArc

  • Squad Leader
  • ****
  • Posts: 134
    • View Profile
Re: UFO:AI and Kickstarter
« Reply #2 on: May 22, 2012, 03:02:50 pm »
What is stopping you from starting a kickstarter campaign to make some improvements? How about using it as a support/donation tool rather than selling a game?
Kickstarter's Project Guidelines, for one thing.

I also get the sense that the team doesn't really have an obvious way to turn cash into progress—no one's working on it full-time, and it seems impractical to build up a sufficient endowment to let someone quit their job and go full-time. IIRC it was mentioned somewhere that modeling and texturing is a bottleneck, so potentially funding could be put together to hire a specialist for some specified amount of work, but that gets into messy administrative things that you then need to convince someone to take on.

Edit: actually, that would probably work (say, a campaign to fund a new alien race or something)—the main issue there is that that's the sort of thing that can rob motivation from people already contributing or considering contributing for free. Not guaranteed, but it isn't risk-free.

~J
« Last Edit: May 22, 2012, 03:08:00 pm by Jon_dArc »

Offline Nutter

  • Squad Leader
  • ****
  • Posts: 223
    • View Profile
Re: UFO:AI and Kickstarter
« Reply #3 on: May 22, 2012, 03:07:04 pm »
Thought you couldn't.

You skewed the URL a bit, by the way.

Offline Jon_dArc

  • Squad Leader
  • ****
  • Posts: 134
    • View Profile
Re: UFO:AI and Kickstarter
« Reply #4 on: May 22, 2012, 03:08:32 pm »
Fixed!

Stupid BBCode. Some places want URLs in quotes, some places want not, some take either…

~J

Offline Crystan

  • Project Artist
  • Captain
  • ***
  • Posts: 572
  • UFO:AI Lead Sound Artist
    • View Profile
    • http://crysea.cr.funpic.de/
Re: UFO:AI and Kickstarter
« Reply #5 on: May 22, 2012, 03:31:50 pm »
We/Someone should "pay" someone to do some opensource stuff? That sounds really weird.

Offline Nutter

  • Squad Leader
  • ****
  • Posts: 223
    • View Profile
Re: UFO:AI and Kickstarter
« Reply #6 on: May 22, 2012, 04:01:54 pm »
Well, Dwarf Fortress seems to pull along nicely with the occasional donation.
Then again, that one's pretty much two relatives going at it. Not much of a team.

Offline Kildor

  • Project Artist
  • Captain
  • ***
  • Posts: 757
  • Project mapper and some other stuff`er
    • View Profile
    • http://ufoai.nx0.ru
Re: UFO:AI and Kickstarter
« Reply #7 on: May 22, 2012, 04:40:03 pm »
Not should but might. There are different ways to say «Thanks».
It will be nice to have some money, because it will allow to get normal designer and clean design of the game. May be some modelers.

But I always thought about google summer code event.

Offline Crystan

  • Project Artist
  • Captain
  • ***
  • Posts: 572
  • UFO:AI Lead Sound Artist
    • View Profile
    • http://crysea.cr.funpic.de/
Re: UFO:AI and Kickstarter
« Reply #8 on: May 22, 2012, 07:03:37 pm »
Well, Dwarf Fortress seems to pull along nicely with the occasional donation.
Afaik dwarf fortress is Freegame produced by a company, not a Opensource game produces by some guys that have nothing better to do with their time like us :D. They probably released their code as opensource but thats completly different how our project are developed.

Not should but might. There are different ways to say «Thanks».
It will be nice to have some money, because it will allow to get normal designer and clean design of the game. May be some modelers.
Well you can support add a support button where people can spend some money which will be shared on the team to say thx and support the core team - but earn money to pay someone to do opensource stuff - sounds still weird to me. It also could mean that everyone want to get money for working on this project if we hire anyone for money.
« Last Edit: May 22, 2012, 07:08:15 pm by Crystan »

Offline Nutter

  • Squad Leader
  • ****
  • Posts: 223
    • View Profile
Re: UFO:AI and Kickstarter
« Reply #9 on: May 22, 2012, 08:08:56 pm »
Basically, a shitstorm waiting to happen. Just like the Balkans in the early 20th century. I'm sure we all know how that turned out.

Afaik dwarf fortress is Freegame produced by a company, not a Opensource game produces by some guys that have nothing better to do with their time like us :D. They probably released their code as opensource but thats completly different how our project are developed.

Ach. Point taken. Devil's still in the details.

Offline O01eg

  • Rookie
  • ***
  • Posts: 73
    • View Profile
Re: UFO:AI and Kickstarter
« Reply #10 on: May 23, 2012, 05:37:42 am »
What is stopping you from starting a kickstarter campaign to make some improvements? How about using it as a support/donation tool rather than selling a game? This could be an ongoing effort with several kickstarter projects for various parts of the game.

Fossfactory and elveos are more appropriate sites for that.

Offline gpwil1

  • Cannon Fodder
  • **
  • Posts: 1
    • View Profile
Re: UFO:AI and Kickstarter
« Reply #11 on: August 16, 2012, 02:59:37 am »
I for one would be willing to pay $200 for this game if it were complete, you could also put stretch goals in for things like:

stategic coop - have other players control their own bases in other parts of the world vying for political recognition
ios port
different weapons
destructable environments
psionics
alternate endings
better developer tools
character leveling? abilities?
more research options

Nokim

  • Guest
Re: UFO:AI and Kickstarter
« Reply #12 on: August 16, 2012, 07:57:10 am »
earn money to pay someone to do opensource stuff - sounds still weird to me
Mozilla Foundation. Firefox is opensource but some peoples work full time for it and get salary. Ubuntu (Canonical) is similar, they earn money providing services, not selling code itself.

It's not weird, you just should know what you ready to give and what you want to get. By the way opensource doesn't mean free. It can be licensed and require payment for use if you want use it legally.

Offline Crystan

  • Project Artist
  • Captain
  • ***
  • Posts: 572
  • UFO:AI Lead Sound Artist
    • View Profile
    • http://crysea.cr.funpic.de/
Re: UFO:AI and Kickstarter
« Reply #13 on: August 16, 2012, 11:32:06 am »
Mozilla Foundation. Firefox is opensource but some peoples work full time for it and get salary. Ubuntu (Canonical) is similar, they earn money providing services, not selling code itself.

It's not weird, you just should know what you ready to give and what you want to get. By the way opensource doesn't mean free. It can be licensed and require payment for use if you want use it legally.
Yes i know, but you cant compare this with our project.

Nokim

  • Guest
Re: UFO:AI and Kickstarter
« Reply #14 on: August 16, 2012, 12:53:45 pm »
Yes i know, but you cant compare this with our project.
Why not? Yes, it's different scale. But if there is enough interested peoples... That's main point. Say, there is on Kickstarter project for game console. They are using Android and it doesn't look like they are going to really hide hardware design.