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UFO:Alien Invasion
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New plant models by replacing
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Topic: New plant models by replacing (Read 17496 times)
kOba
Project Artist
Squad Leader
Posts: 112
Re: New plant models by replacing
«
Reply #15 on:
May 21, 2012, 05:15:15 pm »
modified
and replaced
«
Last Edit: May 23, 2012, 04:16:34 pm by kOba
»
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kOba
Project Artist
Squad Leader
Posts: 112
Re: New plant models by replacing
«
Reply #16 on:
May 21, 2012, 06:31:56 pm »
for developers of maps, new textures for you ...
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Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: New plant models by replacing
«
Reply #17 on:
May 21, 2012, 08:10:45 pm »
here are the exported md2s
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kOba
Project Artist
Squad Leader
Posts: 112
Re: New plant models by replacing
«
Reply #18 on:
May 22, 2012, 10:46:33 pm »
has some problems?
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kOba
Project Artist
Squad Leader
Posts: 112
Re: New plant models by replacing
«
Reply #19 on:
May 22, 2012, 11:49:10 pm »
A new palm if you want to add ...
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Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: New plant models by replacing
«
Reply #20 on:
May 23, 2012, 08:15:08 am »
nice.
no i just attached md2 for easier inclusion into the game.the size with the original, model does not match and thus we have to edit all the maps that using this model.
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kOba
Project Artist
Squad Leader
Posts: 112
Re: New plant models by replacing
«
Reply #21 on:
May 23, 2012, 12:57:10 pm »
I have to reduce the size? is too big?
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Kildor
Project Artist
Captain
Posts: 757
Project mapper and some other stuff`er
Re: New plant models by replacing
«
Reply #22 on:
May 23, 2012, 02:34:59 pm »
You can make it equals to current version of model. Sorry, I don`t know bigger it or lesser.
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kOba
Project Artist
Squad Leader
Posts: 112
Re: New plant models by replacing
«
Reply #23 on:
May 23, 2012, 04:24:57 pm »
You can download the file and the same, but modified
«
Last Edit: May 23, 2012, 04:29:29 pm by kOba
»
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Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: New plant models by replacing
«
Reply #24 on:
May 28, 2012, 12:38:02 pm »
Quote from: kOba on May 22, 2012, 11:49:10 pm
A new palm if you want to add ...
do you have a model file for this already?
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kOba
Project Artist
Squad Leader
Posts: 112
Re: New plant models by replacing
«
Reply #25 on:
May 28, 2012, 03:29:21 pm »
here he apologizes
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kOba
Project Artist
Squad Leader
Posts: 112
Re: New plant models by replacing
«
Reply #26 on:
May 28, 2012, 08:19:52 pm »
here are three other new models
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Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: New plant models by replacing
«
Reply #27 on:
May 28, 2012, 08:50:01 pm »
thanks a lot
btw. it would be cool if you could use pngs not jpegs. i will try to integrate the models now.
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Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: New plant models by replacing
«
Reply #28 on:
May 28, 2012, 08:59:59 pm »
it would also be cool if you could make the textures power of two - because otherwise we have scaling artifacts
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kOba
Project Artist
Squad Leader
Posts: 112
Re: New plant models by replacing
«
Reply #29 on:
June 14, 2012, 05:59:55 pm »
Sorry for the lack I got a job in his hands, and has priority, plus I'm learning to use blender (great program, not at all easy to use.) We feel in a week!
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UFO:Alien Invasion
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New plant models by replacing