UFO:Alien Invasion
Development => Artwork => Topic started by: kOba on May 12, 2012, 06:08:47 pm
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Also changed the license to this
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very nice - it looks a lot better than the original one ;)
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Awesome!
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Very Nice
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Very 8).
Please bring it on, kOba ;)
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Isn't it too much faces for a very small object?
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each leaf is 4 faces and each flower head is 1 face and nothing for the stem so 23 faces in total
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I do not think many are poly. should be less than the previous. The flowers are not hexagonal as the previous square. Thus, less triangles, polygons Less! Ok
But I have increased in this model of palm.
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these are sooooo pretty!!!
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Great, but palm_a was animated before...
Could you add some frame-based animations also ?
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nice job - please attach the files so we can add them to the game.
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Great, but palm_a was animated before...
Could you add some frame-based animations also ?
:o You're kidding right? Do not even know where to start to make one!
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new Package
new License
License GPL2, License (CC BY-SA 3.0)
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And another ... The tree, for friends: Common Name: Pine or White Spruce
Scientific name: Abies alba, for all that Christmas, not what makes the pine cones and pine nuts.
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Very nice, but the top looks a little strange, no?
Maybe with some vertical faces it can looks better.
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modified
and replaced
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for developers of maps, new textures for you ...
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here are the exported md2s
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has some problems? ???
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A new palm if you want to add ... ;D
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nice.
no i just attached md2 for easier inclusion into the game.the size with the original, model does not match and thus we have to edit all the maps that using this model.
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I have to reduce the size? is too big?
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You can make it equals to current version of model. Sorry, I don`t know bigger it or lesser.
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You can download the file and the same, but modified
;D
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A new palm if you want to add ... ;D
do you have a model file for this already?
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here he apologizes
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here are three other new models
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thanks a lot
btw. it would be cool if you could use pngs not jpegs. i will try to integrate the models now.
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it would also be cool if you could make the textures power of two - because otherwise we have scaling artifacts
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Sorry for the lack I got a job in his hands, and has priority, plus I'm learning to use blender (great program, not at all easy to use.) We feel in a week! ;)
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Blender can be a pain to learn, but it's worth it (well I would say that seeing as it is the program i use ;) )
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@ headdie you're right, but also has major limitations ... a bad implementation of symmetry for example ... then from version 2.5 have eliminated many export formats ... what a great shit eliminate its best advantage. Blender developers are idiots. Not is made. >:(
But not here to discuss this ... ::)
I finally completed the series of plants for replacement. I hope you like them I also put in "Tropic04" the texture to Tropic02, Tropic03 ... sorry I had forgotten.
And finally a beautiful large tropical plant "vegi_tropical1_tropical1"
Until next time ... ;D
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Sorry I'll just make the plant I noticed that there is already a similar plan in the game :o
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Sorry I'll just make the plant I noticed that there is already a similar plan in the game :o
I can see no problem in having two plants looking similar in game. Thats better than having not enough diversity imo.
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Ok, I've redone anyway, if use them both. maybe change name to one of the two. ;) Also because from my point of view this is nicer.
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nice