I should stop getting distracted and leaving posts unfinished. 
I know that one all too well mate
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and time for a little update with pretty renders.
Outside
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***the transparency in the canopy is for rendering purposes, for simplicity of the model it will probably just be a solid "glass" colour come final release to reduce the model load on the game***
Troop Bay
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I downloaded the male soldier mesh from the git repository for scale purposes.
I am currently experimenting with the side door version as i think it has the most promise.
Believe it or not i have got problems with a oversized troop bay, scaled so that the pilots are justers in terms of fitting in the cockpit, the area i had in mind for the troop bay could have fit 8-12+ soldiers in it

By introducing benches, resizing the main fuselage down to about 70% of its original width and placing a pillar down the centre I finally have a 6-8 seater.
To be honest I think the narrowing of the hull has made the lines work much better as well so winner all round imho
still to do
* Join the passenger bay mesh to the rest of the hull
* Tidy up some nasty geometry I was hiding with smoothing
* UVmap and Texture (blegh not my favourite part of modelling)
As always feedback, suggestions and comments welcome