project-navigation
Personal tools

Author Topic: Bug in power armor animation  (Read 5795 times)

Offline nerf5000

  • Rookie
  • ***
  • Posts: 32
    • View Profile
Bug in power armor animation
« on: March 19, 2012, 04:21:50 pm »
Hey folks, searched for this and didn't see it so posting.
In skirmish, the power armor animation loops when ordered to crouch/uncrouch. It seems that it loops the last few frames after a move as well (twitching legs); curiously enough it seems that the head doesnt move but the rest of the armor does (i.e. you see the armor crouch and the head emerges afterwards) so I guess the actor crouches normally but the armor layer loops. This is on 2.4-dev March 19 w32 freshly installed on Win7x64, with GeForce 9600MGT (driver ver 8.17.12.6658)

Offline geever

  • Project Coder
  • PHALANX Commander
  • ***
  • Posts: 2561
    • View Profile
Re: Bug in power armor animation
« Reply #1 on: March 19, 2012, 07:27:42 pm »
Hey folks, searched for this and didn't see it so posting.
In skirmish, the power armor animation loops when ordered to crouch/uncrouch. It seems that it loops the last few frames after a move as well (twitching legs); curiously enough it seems that the head doesnt move but the rest of the armor does (i.e. you see the armor crouch and the head emerges afterwards) so I guess the actor crouches normally but the armor layer loops. This is on 2.4-dev March 19 w32 freshly installed on Win7x64, with GeForce 9600MGT (driver ver 8.17.12.6658)

It is a known issue, for example that's why we asked Origin to create a new set of armour models: http://ufoai.org/forum/index.php/topic,5278.msg49107.html#msg49107

They're not in 2.4 because there is still a bit of work left on them: http://ufoai.org/wiki/index.php/TODO/Soldier_Models

-geever

Offline nerf5000

  • Rookie
  • ***
  • Posts: 32
    • View Profile
Re: Bug in power armor animation
« Reply #2 on: March 22, 2012, 12:53:00 am »
Thanks!