well, this has been discussed several times now i think, so i will limit myselft to summerise it once more. (all that follows is taken from the forum, so if im wrong, than because of that - if im right, you could have find out on your own
)
--why do elite soldiers have bad stats--
besides for quite obviouse reasons those stats are relative to alien statistics. In story terms: no matter how fuckin elite, earths elite is ... aliens still are better. The good news is, under the extreme pressure to save the world and getting the best training and equipment your foce has at least the oportunity to become as good as the aliens are.
--why are human rescources limited--
once again, game design is quite clear. story wise the reason in simply because (as mentioned before) PHALANX takes only the very best. and those are always limited on earth
so even a accuracity skill of 65 is better than 98% of worlds foces bring in. and there is no use to let non-elite scientists research alien artifacts. even if you can get 100 of them instead of 1 elite one, they wont do the trick
ok, hope that helped to make sense. after all its just for the story. game mechanic wise those limitations seem quite reasonable and self explaining to me.
about the "terms" related to skill levels, you might be right and some cosmetic changes might be helpfull. not to hard to implement through i guess. maybe some more suggestions (mabye even a complete hirachy of labels?) would be a nice contribution
enjoy ufo:ai: Eric.
EDIT: i just realiesed that we got you here with rc5, so let me say a warm welcome on ufo:ai forums