discovered i had a save from before building the last two bases, so maybe i will do an improved version of the same thing.
does anyone know if multiple radars in the same base will improve the detection rate?
@ Sarin:
a screenshot of the result, maybe?
otherwise i would need to play the game to see what it really looks like.
while at it, is there a way to remove the hud from the screenshot, so that the whole map could be displayed?
i vaguely remember there might have been such thing, but couldn't find it.
maybe i am wrong, but i feel like the installations have other uses than being radar towers.
1) i want most bases to have an ufo yard.
because i find it reasonable to dismantle ufo-s in bases with antimatter consuming crafts, for convenience (using saracens with particle beam for most ufo-s, and a dragon being the third interceptor for tougher fights).
maybe that is partly because i don't know if and how fast spinners work in 2.5.
2) i want ufo dumps on small islands, meaning about 4 sam sites at one spot, dropping ufo-s into the sea.