Thanks for all the input, I'll open a ticket for the bug.
Has anyone noticed that it's quite laggy viewing level 3 and above? Let me know if this is the case, I've been experimenting with some lag reduction methods.
I think I'm going to retexture some of the rooms, to avoid it getting too teletubby-esque (with the bright colours etc).
just had a look at your map. looks nice, and the player will really have to hurry to save the civilians.
And I can already imagine the aliens dropping down grenades from above.
Can you add some more furniture to the rooms? Maybe some drawers for storing clothes?
About dropships and crafts: I would actually recommend to not include any of them. Would the roof really support such aircraft and have a large enough space. I think it more likely that they simply dropped by rope from the hovering aircraft.
About RMA: That has it's own pitfalls, I'm not sure how the RMA assembly in z direction is progressing. So at the moment it might be simpler to have a separate map for each landed ufo.
tilli
I was thinking that the rooms looked a little bare myself, but I don't want to pile too much in there until I can deal with the performance issues.
As for the dropships, there is enough space for them as originally the firebird model was included. I'm going to leave them out this time and attach a ladder to the side of the small building to suggest that it's how the team reached the roof.