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Author Topic: training_a screenshots & preview shots  (Read 5048 times)

Offline MCR

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training_a screenshots & preview shots
« on: January 29, 2011, 02:15:58 pm »
Hey.
Here are some screenies from training_a.

Offline MCR

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Re: training_a screenshots & preview shots
« Reply #1 on: January 29, 2011, 02:19:41 pm »
Here are the level preview shots (base/pics/maps/shots).
It would be nice if someone could push those as I am not able to push things @ the moment... (Permission denied.)

Offline MCR

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Re: training_a screenshots & preview shots
« Reply #2 on: January 29, 2011, 02:29:03 pm »
Okay, I've recreated the sourceforge password, now pushing is working again.

Offline mameister

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Re: training_a screenshots & preview shots
« Reply #3 on: February 12, 2011, 02:20:21 pm »
That looks very interesting - judging from the file name this must be a training course :)
Impressive lighting. It seems you guys are all using the dev version with glow maps etc.

Offline H-Hour

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Re: training_a screenshots & preview shots
« Reply #4 on: February 12, 2011, 02:50:53 pm »
It is not for a special training area of the game. I am going to name all of these mirrored, skirmish/mp-oriented maps training: letter since they don't look like a real place. I hope to have quite a few eventually that can be used for balanced mp play, when we get the mp system working better.

Offline Tamanfodder

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Re: training_a screenshots & preview shots
« Reply #5 on: February 12, 2011, 09:23:44 pm »
Soo??? Is there going to be a trainingroom to bulid on your base afterall??? Or is this for tutorial??? Or did i miss something???

Offline Hertzila

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Re: training_a screenshots & preview shots
« Reply #6 on: February 12, 2011, 10:41:37 pm »
Soo??? Is there going to be a trainingroom to bulid on your base afterall??? Or is this for tutorial??? Or did i miss something???
It is not for a special training area of the game. I am going to name all of these mirrored, skirmish/mp-oriented maps training: letter since they don't look like a real place. I hope to have quite a few eventually that can be used for balanced mp play, when we get the mp system working better.