UFO:Alien Invasion

Development => Mapping => Topic started by: MCR on January 29, 2011, 02:15:58 pm

Title: training_a screenshots & preview shots
Post by: MCR on January 29, 2011, 02:15:58 pm
Hey.
Here are some screenies from training_a.
Title: Re: training_a screenshots & preview shots
Post by: MCR on January 29, 2011, 02:19:41 pm
Here are the level preview shots (base/pics/maps/shots).
It would be nice if someone could push those as I am not able to push things @ the moment... (Permission denied.)
Title: Re: training_a screenshots & preview shots
Post by: MCR on January 29, 2011, 02:29:03 pm
Okay, I've recreated the sourceforge password, now pushing is working again.
Title: Re: training_a screenshots & preview shots
Post by: mameister on February 12, 2011, 02:20:21 pm
That looks very interesting - judging from the file name this must be a training course :)
Impressive lighting. It seems you guys are all using the dev version with glow maps etc.
Title: Re: training_a screenshots & preview shots
Post by: H-Hour on February 12, 2011, 02:50:53 pm
It is not for a special training area of the game. I am going to name all of these mirrored, skirmish/mp-oriented maps training: letter since they don't look like a real place. I hope to have quite a few eventually that can be used for balanced mp play, when we get the mp system working better.
Title: Re: training_a screenshots & preview shots
Post by: Tamanfodder on February 12, 2011, 09:23:44 pm
Soo??? Is there going to be a trainingroom to bulid on your base afterall??? Or is this for tutorial??? Or did i miss something???
Title: Re: training_a screenshots & preview shots
Post by: Hertzila on February 12, 2011, 10:41:37 pm
Soo??? Is there going to be a trainingroom to bulid on your base afterall??? Or is this for tutorial??? Or did i miss something???
It is not for a special training area of the game. I am going to name all of these mirrored, skirmish/mp-oriented maps training: letter since they don't look like a real place. I hope to have quite a few eventually that can be used for balanced mp play, when we get the mp system working better.