project-navigation
Personal tools

Author Topic: Merry Christmas  (Read 11840 times)

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Merry Christmas
« on: December 25, 2010, 04:08:24 pm »
Merry Christmas and a happy new-year to you all !!

Offline bayo

  • Professional loser
  • Project Coder
  • Captain
  • ***
  • Posts: 733
    • View Profile
Re: Merry Christmas
« Reply #1 on: December 25, 2010, 06:46:40 pm »
Fake ! there is no merry christma artworks!

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Re: Merry Christmas
« Reply #2 on: December 25, 2010, 10:14:47 pm »
Fake ! there is no merry christma artworks!

Here, maybe you are happy now, model of a Xmas tree.



« Last Edit: December 25, 2010, 10:16:23 pm by sitters »

Offline bayo

  • Professional loser
  • Project Coder
  • Captain
  • ***
  • Posts: 733
    • View Profile
Re: Merry Christmas
« Reply #3 on: December 25, 2010, 11:57:55 pm »
hope to see it ingame :-)

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Merry Christmas
« Reply #4 on: December 26, 2010, 05:02:03 pm »
Have you already seen your models glow, sitters ?

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Re: Merry Christmas
« Reply #5 on: December 27, 2010, 09:31:13 am »
Have you already seen your models glow, sitters ?

Yeah looks great, nice job  :)

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: Merry Christmas
« Reply #6 on: December 28, 2010, 02:02:23 am »
hope to see it ingame :-)

That's actually not a bad idea - we could use an "easter egg" or two in the game.  Heck, look at VLC media player - the last few days it has a custom icon when running.

If you really wanted to go overboard, not a serious suggestion, but just an idea - perhaps around the 24th-25th of Dec in each in-game year a sled pulled by reindeer could appear on the geoscape, flying high.

Of course then there would be the question of what it would do if it came near a UFO.  (Does Santa pack an anti-alien plasma rifle, for the obnoxiously bad people on his list?  I forget exactly how the song and story goes...)

More seriously, that type of stuff would make an interesting mod for the game.

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Re: Merry Christmas
« Reply #7 on: December 30, 2010, 09:34:04 pm »

A while ago i make some vegetation, if you like it, I can convert it
to MD3 format ( because they using single planes  ).


Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Merry Christmas
« Reply #8 on: December 30, 2010, 11:10:56 pm »
Those look great !

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Merry Christmas
« Reply #9 on: December 30, 2010, 11:14:13 pm »
yes - please convert them - vegetation is something we always need. they are looking beautiful - let's see how they look in-game.

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Merry Christmas
« Reply #10 on: December 30, 2010, 11:40:16 pm »
Yeah, they look good. Don't forget to try and "cut" them into different md3s for the different levels. I find just splitting the leaves from the trunk and branches is often enough.

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Re: Merry Christmas
« Reply #11 on: December 31, 2010, 03:58:21 pm »

Here the link to the vegetation models.

I think the transparency is OK in the textures, cant check it very well because C4D is working with alpha textures for
the transparency.

There are 8 models and the formats are :
 
The C4D sources, .obj and MD3 format.

Look what you can do with it.

The link :

http://www.sitters-electronics.nl/download/vegetation.rar


Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Merry Christmas
« Reply #12 on: May 14, 2011, 10:50:29 am »
yes - please convert them - vegetation is something we always need. they are looking beautiful - let's see how they look in-game.

I agree & will add those to master, so they will not be forgotten here ;)

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Merry Christmas
« Reply #13 on: May 15, 2011, 07:57:35 am »
I think they are in Data_Source already. Please check that before adding them to Master (i think there was a reason Why Not ever Model was added to Master)

Offline Edi

  • Squad Leader
  • ****
  • Posts: 296
    • View Profile
Re: Merry Christmas
« Reply #14 on: May 15, 2011, 12:03:55 pm »
I think they are in Data_Source already. Please check that before adding them to Master (i think there was a reason Why Not ever Model was added to Master)
Those four objects cause automatic compile failure on Muton's utility. Ever y time I try, I get four compile errors (see here). I don't know for absolutely certain, but I bet the errors stem from these, since the number or errors and number of objects match.