UFO:Alien Invasion
Development => Artwork => Topic started by: sitters on December 25, 2010, 04:08:24 pm
-
Merry Christmas and a happy new-year to you all !!
-
Fake ! there is no merry christma artworks!
-
Fake ! there is no merry christma artworks!
Here, maybe you are happy now, model of a Xmas tree.
(http://www.sitters-electronics.nl/download/xmas3.jpg)
-
hope to see it ingame :-)
-
Have you already seen your models glow, sitters ?
-
Have you already seen your models glow, sitters ?
Yeah looks great, nice job :)
-
hope to see it ingame :-)
That's actually not a bad idea - we could use an "easter egg" or two in the game. Heck, look at VLC media player - the last few days it has a custom icon when running.
If you really wanted to go overboard, not a serious suggestion, but just an idea - perhaps around the 24th-25th of Dec in each in-game year a sled pulled by reindeer could appear on the geoscape, flying high.
Of course then there would be the question of what it would do if it came near a UFO. (Does Santa pack an anti-alien plasma rifle, for the obnoxiously bad people on his list? I forget exactly how the song and story goes...)
More seriously, that type of stuff would make an interesting mod for the game.
-
A while ago i make some vegetation, if you like it, I can convert it
to MD3 format ( because they using single planes ).
(http://www.sitters-electronics.nl/download/trees.jpg)
-
Those look great !
-
yes - please convert them - vegetation is something we always need. they are looking beautiful - let's see how they look in-game.
-
Yeah, they look good. Don't forget to try and "cut" them into different md3s for the different levels. I find just splitting the leaves from the trunk and branches is often enough.
-
Here the link to the vegetation models.
I think the transparency is OK in the textures, cant check it very well because C4D is working with alpha textures for
the transparency.
There are 8 models and the formats are :
The C4D sources, .obj and MD3 format.
Look what you can do with it.
The link :
http://www.sitters-electronics.nl/download/vegetation.rar
-
yes - please convert them - vegetation is something we always need. they are looking beautiful - let's see how they look in-game.
I agree & will add those to master, so they will not be forgotten here ;)
-
I think they are in Data_Source already. Please check that before adding them to Master (i think there was a reason Why Not ever Model was added to Master)
-
I think they are in Data_Source already. Please check that before adding them to Master (i think there was a reason Why Not ever Model was added to Master)
Those four objects cause automatic compile failure on Muton's utility. Ever y time I try, I get four compile errors (see here (http://ufoai.ninex.info/forum/index.php?topic=5975.0)). I don't know for absolutely certain, but I bet the errors stem from these, since the number or errors and number of objects match.
-
I think they are in Data_Source already. Please check that before adding them to Master (i think there was a reason Why Not ever Model was added to Master)
Sorry, I was not aware of that as switching the branch to data_source produces strange errors here...
I wanted to use those on various maps, that is why I added them to master.
Unfortunately importing .md3s seems to be buggy, not only in UFORadiant, but also in UFO-AI, so maybe I should revert this commit :P
-
Those four objects cause automatic compile failure on Muton's utility. Ever y time I try, I get four compile errors (see here (http://ufoai.ninex.info/forum/index.php?topic=5975.0)). I don't know for absolutely certain, but I bet the errors stem from these, since the number or errors and number of objects match.
I will revert this commit. ;)
-
I will revert this commit. ;)
Thank you. The revert fixed things, compilation is successfully ongoing.
-
I have converted the new vegetation models to md2s.
That is how they look in-game:
-
Ahhhw they would look even more better with shadows.
-
Looks like we still have the draw order problem with the palm tree in the middle.
-
And we should do something with ground texture. It is really became boring.
-
And we should do something with ground texture. It is really became boring.
Why? I love the new ground texture. :o
-
> I love the new ground texture.
not ground texture but texture of ground. The ground is very flat and monotonous. Even for desert.