ok, I solfed the .map / .bsp confusion
But run into another problem:
my forest. ump looks like follows
///** tilesets
tileset forest_11a {
+f1
+f2
+f7
+f8
+a1
}
tileset forest_11b {
+f31
+f34
+f35
+f36
+f37
+f38
+f39
+f40
//+f41
//+f42
//+f43
//+f44
}
assembly small
{
title "_Little forest"
size "5 10"
tileset forest_11a "0 30"
tileset forest_11b "0 30"
}
If I increase the number of tiles in a single tileset to greater than 8 (like activating +f41, putting more then 8 tiles in the first tileset also gets the same result), then I get a crash to desktop with the following ufoconsole.log
2010/11/18 11:17:39Change gametype to 'Skirmish mode'
2010/11/18 11:17:47Starting skirmish with 8 soldiers and 0 ugvs
2010/11/18 11:17:47------- Loading game.dll -------
2010/11/18 11:17:47not found at '/usr/local/lib'
2010/11/18 11:17:47not found at 'C:\Dokumente und Einstellungen\Tilman\Anwendungsdaten\UFOAI/2.4-dev/base'
2010/11/18 11:17:47found at './base'
2010/11/18 11:17:47==== InitGame ====
Could it be, that there is a limit on how many tiles you can put in a tileset???
Thanks
Tilli